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 Node Issue 
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Unread post Re: Node Issue
John Pritchett wrote:
I'm forced to consider an option to have Corp-wide time limits. So if any member of a Corp is online, time is running for the whole corp.


Nice. If you're trying to design to out think the way someone will abuse a loophole, you will never finish this project. Great work, i like these types of ideas.
I like the idea of no 1 knowing who is online or who is in the game would be a nice change.

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Mon Jun 20, 2011 8:51 pm
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Unread post Re: Node Issue
T0yman wrote:
I like the idea of no 1 knowing who is online or who is in the game would be a nice change.


There are already settings for that, nobody uses them because they aren't popular.

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Mon Jun 20, 2011 9:15 pm
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Unread post Re: Node Issue
well there you go , take away menu and force a set of online viewers to report back over IRC ... humm just another advantage for the scripts.

Should just leave it as it is .. I'll make my menu script public so everyone can hang at the menu to help John sell more nodes ;)

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Mon Jun 20, 2011 10:06 pm
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Unread post Re: Node Issue
Quote:
John wrote :
I don't really think you get the point of most private servers.


So if its private and you as the SysOp whom is serving the game to a closed group say no menu watching ....
Why is the fix needed ?
This eludes me , this does not seem to be a private server issue .. but a public
tourney issue maybe ?

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Mon Jun 20, 2011 10:32 pm
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Unread post Re: Node Issue
I agree with you there. But it's needed because I have gameops requesting it and I try to be responsive to the requests of my customers.

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Mon Jun 20, 2011 10:36 pm
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Unread post Re: Node Issue
Singularity wrote:
T0yman wrote:
I like the idea of no 1 knowing who is online or who is in the game would be a nice change.


There are already settings for that, nobody uses them because they aren't popular.


Currently you can only hide the ones in game, not the node menu. Slight difference. Plus you never know what a sysop will use if the tools are available.

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Tue Jun 21, 2011 6:20 am
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Unread post Re: Node Issue
I could probably extend that setting out to the TWGS menu so you don't see nodes for someone in a game that hides "who's online", or else it just doesn't show what game the player is in.

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Tue Jun 21, 2011 10:25 am
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Unread post Re: Node Issue
John Pritchett wrote:
I was hoping if I got my hands on that version's code from Moriarty that I'd be able to really nail that.


You and me both :D
Im willing to pay large for it and all the hvs modules (2-3 I would love to update to a modern interface), but thats something best discussed elsewhere.

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Tue Jun 21, 2011 4:15 pm
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Unread post Re: Node Issue
John Pritchett wrote:
I could probably extend that setting out to the TWGS menu so you don't see nodes for someone in a game that hides "who's online", or else it just doesn't show what game the player is in.



Likely best to make them ON/OFF displays, some of us enjoy seeing who's on and the scores for the info, not for use as a bot/cheat attack stradegy.

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Tue Jun 21, 2011 4:31 pm
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