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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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 Re: Node Issue
John Pritchett wrote: I'm forced to consider an option to have Corp-wide time limits. So if any member of a Corp is online, time is running for the whole corp. Nice. If you're trying to design to out think the way someone will abuse a loophole, you will never finish this project. Great work, i like these types of ideas. I like the idea of no 1 knowing who is online or who is in the game would be a nice change.
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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| Mon Jun 20, 2011 8:51 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: Node Issue
T0yman wrote: I like the idea of no 1 knowing who is online or who is in the game would be a nice change. There are already settings for that, nobody uses them because they aren't popular.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Mon Jun 20, 2011 9:15 pm |
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Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1838 Location: Guam USA
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 Re: Node Issue
well there you go , take away menu and force a set of online viewers to report back over IRC ... humm just another advantage for the scripts. Should just leave it as it is .. I'll make my menu script public so everyone can hang at the menu to help John sell more nodes 
_________________ TWGS V2 Vids World on Guam Port 2002 Telnet://vkworld.ddns.net:2002 Discord @ DiverDave#8374 Vid's World Discord
Founding Member -=[Team Kraaken]=- Ka Pla
 Winners of Gridwars 2010 MBN Fall Tournament 2011 winners Team Kraaken Undisputed Champions of 2019 HHT Just for showing up!
The Oldist , Longist Running , Orginal Registered Owner of a TWGS server : Vids World On Guam
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| Mon Jun 20, 2011 10:06 pm |
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Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1838 Location: Guam USA
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 Re: Node Issue
Quote: John wrote : I don't really think you get the point of most private servers. So if its private and you as the SysOp whom is serving the game to a closed group say no menu watching .... Why is the fix needed ? This eludes me , this does not seem to be a private server issue .. but a public tourney issue maybe ?
_________________ TWGS V2 Vids World on Guam Port 2002 Telnet://vkworld.ddns.net:2002 Discord @ DiverDave#8374 Vid's World Discord
Founding Member -=[Team Kraaken]=- Ka Pla
 Winners of Gridwars 2010 MBN Fall Tournament 2011 winners Team Kraaken Undisputed Champions of 2019 HHT Just for showing up!
The Oldist , Longist Running , Orginal Registered Owner of a TWGS server : Vids World On Guam
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| Mon Jun 20, 2011 10:32 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: Node Issue
I agree with you there. But it's needed because I have gameops requesting it and I try to be responsive to the requests of my customers.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Mon Jun 20, 2011 10:36 pm |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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 Re: Node Issue
Singularity wrote: T0yman wrote: I like the idea of no 1 knowing who is online or who is in the game would be a nice change. There are already settings for that, nobody uses them because they aren't popular. Currently you can only hide the ones in game, not the node menu. Slight difference. Plus you never know what a sysop will use if the tools are available.
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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| Tue Jun 21, 2011 6:20 am |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: Node Issue
I could probably extend that setting out to the TWGS menu so you don't see nodes for someone in a game that hides "who's online", or else it just doesn't show what game the player is in.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Tue Jun 21, 2011 10:25 am |
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Stoneslinger
Immortal Op
Joined: Thu May 29, 2008 9:04 am Posts: 143 Location: Kitchener, Ontario, Canada
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 Re: Node Issue
John Pritchett wrote: I was hoping if I got my hands on that version's code from Moriarty that I'd be able to really nail that. You and me both Im willing to pay large for it and all the hvs modules (2-3 I would love to update to a modern interface), but thats something best discussed elsewhere.
_________________ Stoneslinger http://theswampbbs.net telnet://theswampbbs.net
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| Tue Jun 21, 2011 4:15 pm |
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Stoneslinger
Immortal Op
Joined: Thu May 29, 2008 9:04 am Posts: 143 Location: Kitchener, Ontario, Canada
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 Re: Node Issue
John Pritchett wrote: I could probably extend that setting out to the TWGS menu so you don't see nodes for someone in a game that hides "who's online", or else it just doesn't show what game the player is in. Likely best to make them ON/OFF displays, some of us enjoy seeing who's on and the scores for the info, not for use as a bot/cheat attack stradegy.
_________________ Stoneslinger http://theswampbbs.net telnet://theswampbbs.net
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| Tue Jun 21, 2011 4:31 pm |
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