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Master Blaster
Gameop
Joined: Mon Apr 16, 2001 2:00 am Posts: 419 Location: Denver Colorado
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 Lost a ship...
Ok, I'm building a custom game. Right now, I am working on ships. I made two new ones. I replaced the scout with a custom ship and I replaced the IC with a custom ship. Both ships showed up during development and I could buy them and use them. I went ahead and banged the game to get the aliens working using the existing game files. Now the scout ship is missing.
I have checked everything, the ship is edited properly but does not show up in the game. The IC replacement is there and functioning well.
I did not add any extra ships. I just replaced the ones I have so the number of ships is default
PS: And yes, it's got an ID number and is set to general deployment and activated.
_________________ twarbase.com:23
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| Mon Sep 12, 2011 7:12 pm |
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Master Blaster
Gameop
Joined: Mon Apr 16, 2001 2:00 am Posts: 419 Location: Denver Colorado
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 Re: Lost a ship...
Ok. I did add an extra ship. I created a new Alien ship. That makes the ship count 27 (if you count zero). Am I limited in the amount of ships I can have? If so, why did it choose to push this one out? ID 2,
_________________ twarbase.com:23
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| Mon Sep 12, 2011 7:23 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: Lost a ship...
MB, can you send me a TWA for this game and I'll take a look?
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Tue Sep 13, 2011 2:13 am |
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jaybird
1st Sergeant
Joined: Sat Jul 30, 2011 7:15 pm Posts: 41 Location: Louisville, KY USA
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 Re: Lost a ship...
On a similar topic, I have an idea for a gameop setting. Why can't the gameop or developer of a new edit specify the ID of the ship brand new newbies get, and also the ID of the ship people get when coming back from a #SD#? That way, for instance, really forgiving ops could put you back in a merchant cruiser after a #SD# whereas totally cruel people could start total newbies out in a pod! Lol!
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| Tue Sep 13, 2011 2:39 am |
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Master Blaster
Gameop
Joined: Mon Apr 16, 2001 2:00 am Posts: 419 Location: Denver Colorado
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 Re: Lost a ship...
John Pritchett wrote: MB, can you send me a TWA for this game and I'll take a look? Sure....
_________________ twarbase.com:23
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| Tue Sep 13, 2011 12:15 pm |
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Master Blaster
Gameop
Joined: Mon Apr 16, 2001 2:00 am Posts: 419 Location: Denver Colorado
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 Re: Lost a ship...
Ok, maybe I'm just a dumb grey. I just went in and created another new ship (to replace the ISS) and now, out of the blue, the scout ship has magically appeared in the game.
WTH??, lol. If I didn't know better, I'd say it was some sort of cache glitch.
_________________ twarbase.com:23
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| Thu Sep 15, 2011 1:22 am |
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Master Blaster
Gameop
Joined: Mon Apr 16, 2001 2:00 am Posts: 419 Location: Denver Colorado
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 Re: Lost a ship...
Ok, never mind. It's still broke. The ship appears from the ship list from the computer prompt, (C.C.) but is not available in the stardock for purchase.
_________________ twarbase.com:23
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| Thu Sep 15, 2011 1:30 am |
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Master Blaster
Gameop
Joined: Mon Apr 16, 2001 2:00 am Posts: 419 Location: Denver Colorado
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 Re: Lost a ship...
I'm an idiot. I KNEW IT! I had the damned thing enabled as an escape pod.... We're all good now..... 
_________________ twarbase.com:23
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| Thu Sep 15, 2011 1:35 am |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: Lost a ship...
Thanks, MB! Sorry I didn't have a chance to look at it for you.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Thu Sep 15, 2011 4:57 pm |
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