| www.ClassicTW.com https://mail.black-squirrel.com/ |
|
| Cit Build Times https://mail.black-squirrel.com/viewtopic.php?f=44&t=32505 |
Page 1 of 1 |
| Author: | Promethius [ Thu Nov 10, 2011 2:30 am ] |
| Post subject: | Cit Build Times |
This isn't just a new version bug - it is also in the previous TWGS. I'm not sure why we would be able to t-edit 65,535 for a construction time, but it is effectively a 0 day cit build time. Citadel construction on this type of planet requires the following: |
|
| Author: | T0yman [ Thu Nov 10, 2011 6:51 am ] |
| Post subject: | Re: Cit Build Times |
The Government must be in charge of that building project |
|
| Author: | John Pritchett [ Thu Nov 10, 2011 1:27 pm ] |
| Post subject: | Re: Cit Build Times |
That's interesting. The days to build field is a word, but the field that holds the projected day of completion is also a word, which means that any time the days to build is > 65535-day#, it breaks. I don't think days to build needs to be allowed to be anywhere near this high. What is a reasonable maximum days to build? 50 days? 100 days? 10,000 days would still fix this bug. |
|
| Author: | Mongoose [ Thu Nov 10, 2011 5:57 pm ] |
| Post subject: | Re: Cit Build Times |
John Pritchett wrote: I don't think days to build needs to be allowed to be anywhere near this high. What is a reasonable maximum days to build? 50 days? 100 days? 10,000 days would still fix this bug. Anything over 30 would be totally absurd, so I'm sure 10,000 will be sufficient. |
|
| Author: | T0yman [ Thu Nov 10, 2011 6:13 pm ] |
| Post subject: | Re: Cit Build Times |
Mongoose wrote: John Pritchett wrote: I don't think days to build needs to be allowed to be anywhere near this high. What is a reasonable maximum days to build? 50 days? 100 days? 10,000 days would still fix this bug. Anything over 30 would be totally absurd, so I'm sure 10,000 will be sufficient. |
|
| Author: | Micro [ Thu Nov 10, 2011 6:21 pm ] |
| Post subject: | Re: Cit Build Times |
In the Pirates edit, "Dead Star" planets are instant to L5 and then 100 days for L6. |
|
| Author: | Vid Kid [ Thu Nov 10, 2011 8:55 pm ] |
| Post subject: | Re: Cit Build Times |
I think the max I've ever seen in any edit is 99. After working on the Pro_MakeAnsi script to put in game data , some cit times were replaced with NA if the cit max level can not be reached anyways. The only down side I've found so far is that I can not make the files for a non gold game .. I have an idea and will try it later today and see if I can give a set for stock ANSI folder using a stock game set to gold just to generate there. But I fear that they will not display because I can not tag them to the planets or ships .. I will see and post results , as well as the replacement ANSIs. Vid Attachment: Note : unzip folder and put in a stock game directory eg. Game-J/Ansi |
|
| Author: | John Pritchett [ Fri Nov 11, 2011 3:55 am ] |
| Post subject: | Re: Cit Build Times |
I think I'll max it at 1000. |
|
| Author: | Vid Kid [ Fri Nov 11, 2011 4:07 am ] |
| Post subject: | Re: Cit Build Times |
Remember that max time before deletion of players is 255. This is why I think max cit time should not be any longer then 100 days. But it would be better to keep it to 2 digits , 99. That's just my take. |
|
| Author: | John Pritchett [ Fri Nov 11, 2011 4:59 am ] |
| Post subject: | Re: Cit Build Times |
I just want it to be big enough for reasonable use. I'm not trying to limit the number of days here. |
|
| Page 1 of 1 | All times are UTC - 5 hours |
| Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |
|