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| TWGS CPS SETTINGS https://mail.black-squirrel.com/viewtopic.php?f=44&t=23206 |
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| Author: | Father Cajone [ Thu Sep 10, 2009 11:15 pm ] |
| Post subject: | TWGS CPS SETTINGS |
In any future release of TWGS it might be nice to have an option for gameops to set the cps for individual games rather than globally. With intensive use of various tactics and scripts in one game it can cause players in other games to get bumped at crucial times due to massive lag. Might be a major coding task though. |
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| Author: | Big D [ Fri Sep 11, 2009 2:56 am ] |
| Post subject: | Re: TWGS CPS SETTINGS |
That's an excellent suggestion. Games that require massive scripting should be throttled. Others may not need to be throttled at all. The problem is, the cps doesn't effect aliens and that's one of the biggest causes of lag. You can limit the aliens and cut down on the move chance and it will help some. |
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| Author: | Promethius [ Fri Sep 11, 2009 12:08 pm ] |
| Post subject: | Re: TWGS CPS SETTINGS |
Big D wrote: That's an excellent suggestion. Games that require massive scripting should be throttled. Others may not need to be throttled at all. The problem is, the cps doesn't effect aliens and that's one of the biggest causes of lag. You can limit the aliens and cut down on the move chance and it will help some. The stock 4 cps setting pretty much throttles everyone down, and is frustrating to me as an unlim player. I found a decent compromise to be about 50 cps running on an old 1.4 gHz box with only 256 meg ram. I have another old 3.4 gHz box with 1 gig ram that is gathering dust so I may have to try it. I am curious what the impact of AT&T Uverse will have on a home TWGS setup since it runs my TVs and phones in addition to the Internet connection. I was straight DSL for the server with cable TV seperate before. |
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| Author: | Big D [ Fri Sep 11, 2009 1:45 pm ] |
| Post subject: | Re: TWGS CPS SETTINGS |
Promethius wrote: Big D wrote: That's an excellent suggestion. Games that require massive scripting should be throttled. Others may not need to be throttled at all. The problem is, the cps doesn't effect aliens and that's one of the biggest causes of lag. You can limit the aliens and cut down on the move chance and it will help some. The stock 4 cps setting pretty much throttles everyone down, and is frustrating to me as an unlim player. I found a decent compromise to be about 50 cps running on an old 1.4 gHz box with only 256 meg ram. I have another old 3.4 gHz box with 1 gig ram that is gathering dust so I may have to try it. I am curious what the impact of AT&T Uverse will have on a home TWGS setup since it runs my TVs and phones in addition to the Internet connection. I was straight DSL for the server with cable TV seperate before. I don't think the phones will have any noticable impact. I've ran phones both hard line and internet along with server and it didn't seem to effect it at all. The TV? I can't help you there since I've never done that. |
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| Author: | Singularity [ Fri Sep 11, 2009 1:57 pm ] |
| Post subject: | Re: TWGS CPS SETTINGS |
I have the comcast "triple" package thing. TV, Internet and IP telephony. The cable comes in, splits off only once so there's no signal loss. TV happens on a separate frequency set, so it won't cause any noticeable problems. The IP telephone thing might cause some, but I've never noticed any difference with or without a call. |
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