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Unique Alien Ships - Available Flag Not Reset
https://mail.black-squirrel.com/viewtopic.php?f=44&t=21708
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Author:  V'Ger [ Sun Mar 22, 2009 5:27 pm ]
Post subject:  Unique Alien Ships - Available Flag Not Reset

On one of my games, I have Gold Aliens with the Scorpion as a unique, functional ship. The ship will spawn, like it should, and the available flag is flipped to no. However if the Scorp gets destroyed, the available flag does not flip to yes. It does not matter if the ship was destroyed while the gold alien was in it, or if it had been destroyed after being capped by a player. If I manually reset the flag to available, the same behavior occurs. Has anyone else experienced this?

Author:  Vid Kid [ Mon Mar 23, 2009 3:42 am ]
Post subject:  Re: Unique Alien Ships - Available Flag Not Reset

This is the normal function of the flag.
It is made to have a unique ship (one of a kind)
When its gone .. its gone.

If you want more , you as SysOp have to flip the flag.

Author:  V'Ger [ Mon Mar 23, 2009 8:28 am ]
Post subject:  Re: Unique Alien Ships - Available Flag Not Reset

Ah, it was my understanding that the function was to ensure that there was only one of a current ship class in game at any one time.

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