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| 100% grid https://mail.black-squirrel.com/viewtopic.php?f=44&t=20210 |
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| Author: | Big D [ Mon Jan 07, 2008 9:55 am ] |
| Post subject: | 100% grid |
I had a player on Silver Wings run across the following scenario. Every sector but fed space 1-10 and the dock had fighters in them. One corporation was in a bubble and had it completely gridded and the other corporation was mothing the door to that bubble. The player that reported this was mothing the sector and the corporation that was defending the bubble turned off cannons and was running a cit killer. The invading player was podded by the player running the cit killer script and after being podded and thrown out of the sector, it put him inside the bubble at the opposing teams fig prompt. I don't know all the variables, but you may want to keep this in mind. |
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| Author: | Singularity [ Mon Jan 07, 2008 9:32 pm ] |
| Post subject: | Re: 100% grid |
Whoa. That'd be extremely useful in an unlim turtle game... lol. Another thing I ran into is turtle bubbles plus starting planets. When a player starts, the figs and stuff are cleared from the sector and no notice is given... and the player starts in any given random sector. There is a chance that the random sector could be within the turtling corp's bubble, giving a coordinated team a chance to break in if they could find enough ppl to invite. |
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