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Star Killer's TWGS Weelky Death Match Game
https://mail.black-squirrel.com/viewtopic.php?f=19&t=34836
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Author:  Star Killer [ Sun Apr 17, 2016 9:49 pm ]
Post subject:  Star Killer's TWGS Weelky Death Match Game

Game Opens Thursday April 21th 9pm ET

Battle Star Death Match

30,000 Sectors
25,000 Turns
Tournament mode on set to deaths only.
Max Deaths = 10
3 day truce= Truce Ends Sat Night 4/23 @ Extern
Death Delay=off

Truce Rules(courtesy of Micro)

A truce is a period of time when aggressive activities are forbidden so that players can move, grid, cash, and develop bases without being invaded or accosted by enemy corps. A Beacon will be placed at SOL as a reminder.

a. Truce will be in effect until day 3 on the "V" settings screen.

b. The following activities are expressly forbidden during truce:
• Attacking or killing other players or unmanned ships
• Laying more than 1 fig in non-base sectors
• No photon or cannon use
• No planet or ship IG use
• No laying armid mines in non-base sectors
• No invading or claiming another players planets
• No “mothing” enemy's home sector

c. No Blockades of any kind are permitted:
• No more than 1 fighter may be placed around Fedspace.
• No creating navhaz in or around Fedspace to damage opponents
• No blowing stardock, or any of the class 0 ports

Author:  Micro [ Sat Apr 23, 2016 11:58 pm ]
Post subject:  Re: Star Killer's TWGS Weelky Death Match Game

Code:
Command [TL=00:00:00]:[4] (?=Help)? : M
<Move>

To which Sector [666] ? 5


Command [TL=00:00:00]:[5] (?=Help)? :
<Re-Display>

Command [TL=00:00:00]:[5] (?=Help)? : S


Select (H)olo Scan or (D)ensity Scan or (Q)uit? [D] D

                          Relative Density Scan
-----------------------------------------------------------------------------
Sector      1  ==>            601  Warps : 6    NavHaz :     0%    Anom : No
Sector      4  ==>            101  Warps : 5    NavHaz :     0%    Anom : No
Sector (    6) ==>            101  Warps : 3    NavHaz :     0%    Anom : No
Sector (11055) ==>            143  Warps : 6    NavHaz :     0%    Anom : No
Sector (26468) ==>          7,605  Warps : 1    NavHaz :     0%    Anom : No

Command [TL=00:00:00]:[5] (?=Help)? : M
<Move>

To which Sector [666] ? 26468
Quasar Blast!

[Pause]

Sector  : 5 in The Federation.
Beacon  : FedSpace, FedLaw Enforced
Warps to Sector(s) :  1 - 4 - (6) - (11055) - (26468)

Author:  Micro [ Sun Apr 24, 2016 12:00 am ]
Post subject:  Re: Star Killer's TWGS Weelky Death Match Game

Star Killer wrote:
• No photon or cannon use

We have a truce violation... They had a cannon right outside sector 5!

Author:  Star Killer [ Sun Apr 24, 2016 12:02 pm ]
Post subject:  Re: Star Killer's TWGS Weelky Death Match Game

Micro wrote:
Star Killer wrote:
• No photon or cannon use

We have a truce violation... They had a cannon right outside sector 5!



yeah im done hosting truce games...they are impossible to enforce. i will prob. do the death match game again without the truce. At least until JP adds the truce mode feature he talked about once.(if ever)

sk

Author:  Star Killer [ Thu Apr 28, 2016 6:45 am ]
Post subject:  Re: Star Killer's TWGS Weelky Death Match Game

Star Killer wrote:
Micro wrote:
Star Killer wrote:
• No photon or cannon use

We have a truce violation... They had a cannon right outside sector 5!



yeah im done hosting truce games...they are impossible to enforce. i will prob. do the death match game again without the truce. At least until JP adds the truce mode feature he talked about once.(if ever)

sk


until i can come up with a better internet connection there will be
all deathmatch games are on hold.


sk

Author:  Star Killer [ Fri Apr 29, 2016 9:58 am ]
Post subject:  Re: Star Killer's TWGS Weelky Death Match Game

See viewtopic.php?f=14&t=34846 for latest server news.

sk

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