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| CSCNet Re-Bang UPDATE https://mail.black-squirrel.com/viewtopic.php?f=19&t=34048 |
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| Author: | tbarlow [ Wed Jun 19, 2013 1:31 am ] |
| Post subject: | CSCNet Re-Bang UPDATE |
Ok here is an Update to my last post I hope there all upto dats if anyone plays these and finds out the info here is not right please let me know so I can update it to the right info eather here or in the game what ever is better for the game thanks and Enjoy. tbarlow ------- Location CSCNet (cscnet1.net:2002) Menu option <A> StarWars Turns Unlimited Turns Time Limit Unlimited Time Sectors 20000 Team Size 5 traders max Mode MBBS compatibility is off Gold features are on Delays Ship delay is off Rob delay is off Photons Off Death Limit No Limit Planets Max planets per sector: 5 Terra regenerates: 65535 colos/day Ports Planetary trade is 60% of max Busts clear every day Daily regeneration is 100% Cloak Failure 3% chance of failure (at midnight) Location CSCNet (cscnet1.net:2002) Menu option <B> StarTrek Turns 60000 Time Limit Unlimited Time Sectors 30000 Team Size 5 traders max Mode MBBS compatibility is off Gold features are on Delays Ship delay is off Rob delay is off Photons On (1 second duration) Death Limit No Limit Planets Max planets per sector: 3 Terra regenerates: 65535 colos/day Ports Planetary trade is 100% of max Busts clear every day Daily regeneration is 100% Cloak Failure 3% chance of failure (at midnight) Location CSCNet (cscnet1.net:2002) Menu option <c> Stargate SG1 Turns 5500 Time Limit Unlimited Time Sectors 20000 Team Size 0 traders max Mode MBBS compatibility is off Gold features are on Delays Ship delay is off Rob delay is off Photons On (2 second duration) Death Limit No Limit Planets Max planets per sector: 3 Terra regenerates: 65535 colos/day Ports Planetary trade is 60% of max Busts clear every 5 days Daily regeneration is 50% Cloak Failure 3% chance of failure (at midnight) Location CSCNet (cscnet1.net:2002) Menu option <D> Stargate Atlantis Turns 5500 Time Limit Unlimited Time Sectors 20000 Team Size 0 traders max Mode MBBS compatibility is off Gold features are on Delays Ship delay is off Rob delay is off Photons On (2 second duration) Death Limit No Limit Planets Max planets per sector: 3 Terra regenerates: 65535 colos/day Ports Planetary trade is 60% of max Busts clear every 5 days Daily regeneration is 50% Cloak Failure 3% chance of failure (at midnight) Location CSCNet (cscnet1.net:2002) Menu option <E> Battle Star Galactica Turns 8500 Time Limit Unlimited Time Sectors 20000 Team Size 5 traders max Mode MBBS compatibility is off Gold features are on Delays Ship delay is off Rob delay is off Photons On (2 second duration) Death Limit No Limit Planets Max planets per sector: 5 Terra regenerates: 65535 colos/day Ports Planetary trade is 60% of max Busts clear every 5 days Daily regeneration is 50% Cloak Failure 3% chance of failure (at midnight) Location CSCNet (cscnet1.net:2002) Menu option <F> Babylon5 Turns 5500 Time Limit Unlimited Time Sectors 20000 Team Size 5 traders max Mode MBBS compatibility is off Gold features are on Delays Ship delay is off Rob delay is off Photons On (2 second duration) Death Limit No Limit Planets Max planets per sector: 5 Terra regenerates: 65535 colos/day Ports Planetary trade is 60% of max Busts clear every 5 days Daily regeneration is 50% Cloak Failure 3% chance of failure (at midnight) Location CSCNet (cscnet1.net:2002) Menu option <G> Subzero Turns 45000 Time Limit Unlimited Time Sectors 20000 Team Size 6 traders max Mode MBBS compatibility is off Gold features are on Delays Ship delay is off Rob delay is off Photons On (4 second duration) Death Limit No Limit Planets Max planets per sector: 4 Terra regenerates: 65535 colos/day Ports Planetary trade is 100% of max Busts clear every day Daily regeneration is 100% Cloak Failure 2% chance of failure (at midnight) Location CSCNet (cscnet1.net:2002) Menu option <H> SpaceBalls Turns Unlimited Turns Time Limit Unlimited Time Sectors 20000 Team Size 4 traders max Mode MBBS compatibility is on Gold features are on Delays Ship delay is off Rob delay is off Photons On (2 second duration) Death Limit 8 times blown up Planets Max planets per sector: 4 Terra regenerates: 32000 colos/day Ports Planetary trade is 100% of max Busts clear every day Daily regeneration is 100% Cloak Failure 80% chance of failure (at midnight) Location CSCNet (cscnet1.net:2002) Menu option <I> SpaceBalls Turns 2000 Time Limit Unlimited Time Sectors 20000 Team Size 4 traders max Mode MBBS compatibility is on Gold features are on Delays Ship delay is off Rob delay is off Photons On (2 second duration) Death Limit 8 times blown up Planets Max planets per sector: 4 Terra regenerates: 32000 colos/day Ports Planetary trade is 100% of max Busts clear every day Daily regeneration is 100% Cloak Failure 80% chance of failure (at midnight) Location CSCNet (cscnet1.net:2002) Menu option <J> Hell on Earth Turns Unlimited Turns Time Limit Unlimited Time Sectors 20000 Team Size 6 traders max Mode MBBS compatibility is off Gold features are on Delays Ship delay is off Rob delay is off Photons On (2 second duration) Death Limit 8 times blown up Planets Max planets per sector: 4 Terra regenerates: 32000 colos/day Ports Planetary trade is 100% of max Busts clear every day Daily regeneration is 100% Cloak Failure 80% chance of failure (at midnight) Location CSCNet (cscnet1.net:2002) Menu option <K> Pirates Final Turns 1200 Time Limit Unlimited Time Sectors 30000 Team Size 5 traders max Mode MBBS compatibility is yes Gold features are on Delays Ship delay is off Rob delay is off Photons On (2 second duration) Death Limit 8 times blown up Planets Max planets per sector: 4 Terra regenerates: 32000 colos/day Ports Planetary trade is 100% of max Busts clear every day Daily regeneration is 100% Cloak Failure 80% chance of failure (at midnight) |
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| Author: | tbarlow [ Mon Jul 01, 2013 3:53 pm ] |
| Post subject: | Re: CSCNet Re-Bang UPDATE |
I had a power outage yestrday I forgot the the TWGS server was not on a battery backup with the other servers so I just relized today that the server was off but its back up now sorry for the prob later tbarlow |
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| Author: | tbarlow [ Sun Sep 29, 2013 8:39 pm ] |
| Post subject: | Re: CSCNet Re-Bang UPDATE |
Hi all just wanted to pop in and let everyone know that TWGS is back up and sorry for the down time I finle got tired of the dmb system that I had it on crashing on me so I moved TWGS to a VM with the rest of my servers so it should be a lot less down time since the rest of my VM servers NEVER go down so it should b ok now and I belive I was able to save all the games so everyones data hat was playing is still there anyway thanks and agian sorry for the down time tbarlow |
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| Author: | Muss [ Tue Oct 22, 2013 1:49 pm ] |
| Post subject: | Re: CSCNet Re-Bang UPDATE |
you have a move delay on in some of your games... unplayable with this (opinion) |
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| Author: | tbarlow [ Fri Feb 14, 2014 8:18 pm ] |
| Post subject: | Re: CSCNet Re-Bang UPDATE |
Muss wrote: you have a move delay on in some of your games... unplayable with this (opinion) ok ill look into that if U know witch games it is already I can get it taken care of faster thanks tbarlow |
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| Author: | Cruncher [ Fri Feb 14, 2014 9:00 pm ] |
| Post subject: | Re: CSCNet Re-Bang UPDATE |
tbarlow wrote: Muss wrote: you have a move delay on in some of your games... unplayable with this (opinion) ok ill look into that if U know witch games it is already I can get it taken care of faster thanks tbarlow Default movement delay is too slow. If you set it to constant 250 ms, that will be fine. Some have set is as fast as 75 ms, but there's no guarantee that the data file will remain stable at that speed. |
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| Author: | tbarlow [ Fri Feb 14, 2014 9:09 pm ] |
| Post subject: | Re: CSCNet Re-Bang UPDATE |
Cruncher wrote: tbarlow wrote: Muss wrote: you have a move delay on in some of your games... unplayable with this (opinion) ok ill look into that if U know witch games it is already I can get it taken care of faster thanks tbarlow Default movement delay is too slow. If you set it to constant 250 ms, that will be fine. Some have set is as fast as 75 ms, but there's no guarantee that the data file will remain stable at that speed. OK I will see if I can find it and change it thanks tbarlow |
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| Author: | tbarlow [ Fri Feb 14, 2014 9:12 pm ] |
| Post subject: | Re: CSCNet Re-Bang UPDATE |
Cruncher wrote: tbarlow wrote: Muss wrote: you have a move delay on in some of your games... unplayable with this (opinion) ok ill look into that if U know witch games it is already I can get it taken care of faster thanks tbarlow Default movement delay is too slow. If you set it to constant 250 ms, that will be fine. Some have set is as fast as 75 ms, but there's no guarantee that the data file will remain stable at that speed. witch move delay do U think needs to be changed I found a delay section in tedit but there r a few of them tbarlow |
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| Author: | tbarlow [ Fri Feb 14, 2014 9:17 pm ] |
| Post subject: | Re: CSCNet Re-Bang UPDATE |
After a bunch of stuff going worng with my Internetnet and the system and all kinds of other stuff happening I am happy to say that I got the TWGS server back up and its on a NEW system I finly got a new computer for it so we should have them prob any more tbarlow |
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| Author: | tbarlow [ Fri Feb 14, 2014 10:22 pm ] |
| Post subject: | Re: CSCNet Re-Bang UPDATE |
ok Guys Due to the new system and some E-Mail requests I have gotten along with some PM's I have desided to run BigBang on all the games on the server so if anyone has any requests or they have made there own and well like it added to the list (Server) or will like to see one added let me know eather PM me here or reply to thhis post or U can also E-Mail me at tbarlow550@gmail.com when big bang is done running I will bring the server back up enjoy. tbarlow |
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| Author: | tbarlow [ Fri Feb 14, 2014 10:34 pm ] |
| Post subject: | Re: CSCNet Re-Bang UPDATE |
All Games reset there might be some Tedit tweeks to do as time goes if prob come up that is anyway EnJoy let me know if there is any prob with TWGS running under the new system thanks tbarlow |
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| Author: | Cruncher [ Sun Feb 16, 2014 8:32 pm ] |
| Post subject: | Re: CSCNet Re-Bang UPDATE |
tbarlow wrote: witch move delay do U think needs to be changed I found a delay section in tedit but there r a few of them tbarlow Yeah, there are quite a few movement delay settings. And it all depends upon the edit you're offering and the type of player you hope to attract. Movement to 250 ms, and no other will suit most all players. On my server, I hope to give new and returning players a little hand by also enabling planet movement delay. There's no guarantee, but a slower moving planet helps to discourage or prevent players from using reactive scripts to drop a planet on another player. Silly me, I don't think planets should move faster than ships. LOL (JMHO) |
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| Author: | tbarlow [ Sun May 11, 2014 8:14 pm ] |
| Post subject: | Re: CSCNet Re-Bang UPDATE |
I just noticed that my cscnet1.net domain has expired it is in the works to be renewed ill let U all know when it has been in the mean time TWGS can be accessed by the IP at 70.58.175.124 port 2002 thanks and sorry for the prob i will update this post when the domain is back up thanks tbarlow |
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| Author: | Aileron [ Sat May 30, 2015 9:32 am ] |
| Post subject: | Re: CSCNet Re-Bang UPDATE |
Your board is down ... or is the problem on my side? |
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| Author: | tbarlow [ Fri Nov 20, 2015 11:36 pm ] |
| Post subject: | Re: CSCNet Re-Bang UPDATE |
I just Wanted to let everyone know that I will be moveing my TWGS to a diff server eather tomarrow or sunday and I will be doing a reset when I do, Is there any new TWA files or ones that ppl are playing more of know a days? Thanks tbarlow |
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