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Y City Connection
Gameop
Joined: Fri Feb 22, 2008 5:39 pm Posts: 252 Location: Southeastern Ohio USA
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 Y City Connection Rules
It was brought to my attention by a few players there has been some problems on the server with rules in the game so I have decided to basically let the game take care of itself. It's the player's game and not mine. So the rules for the server and truce games have been revamped and posted to the website.
SERVER RULES
No Swearing. No Abusive Comments. BE NICE!
One Character per IP address per game.
No scripts that kick people out of the game.
NO SHIP or PLANET buyouts!
RULES OF THE TRUCE - ENFORCED UNTIL TRUCE ENDS
All Truces are 2 days and end when the "V" screen shows day 3.
NO Destroying port ANYWHERE. No fortified sectors in MSLs
NO combat against other players - alien combat is OK
NO interdictors - NO armid mines - Limpets are OK - NO offensive figs
Only 1 home sector - must be identified with a beacon
Alien Planets are truce protected - NO INVASIONS DURING TRUCE
NO haz nav unless in home sector for creating planets
ONLY single figs outside of home sector (Defensive or Toll)
Fortifying Home Sector is OK except interdictors and/or offensive figs
No Sector Cannons outside home sector
_________________ Server: Y-City Connection - telnet://y-city.dyndns.org :2002 Email Sysop Destro @ y_city_connection@columbus.rr.com Website: http://www.freewebs.com/ycityconnection[size=150][color=#FFFF00] (Please Read Game Rules on Website Before Playing)
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| Sun Jan 23, 2011 12:18 pm |
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