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Test truce game opening 6pm central time Monday evening
https://mail.black-squirrel.com/viewtopic.php?f=19&t=30704
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Author:  Trader_Vic [ Mon Dec 06, 2010 1:29 am ]
Post subject:  Test truce game opening 6pm central time Monday evening

1 day truce game opening 6pm central time Monday evening Dec. 6th
Game is Subzero edit, No aliens or alien planets
Unlimited turns, 30k sectors, 80 percent ports, Ascian Boat and Subterfuge Enterra available for purchase at Stardock.
0 day L4 planets, 1 day to shield, 1 day to IG
7 million colos at terra at opening, addition of 3 million more will be added the following next two days
Game setup for 5 corp members and 5 planets per sector
Duplicate players will not be possible
General truce rules apply, ie: one fig per sector, limpet mines okay (no armids) during truce, no combat of any kind during truce will be tolerated, sector cannon okay if planets in one warp sector(de)
Truce till "V"screen says "Day 2"
When truce is over, only one rule applies: "No Buyouts"
Being as this is a "test game" I cannot guarantee game will run past Dec. 17th, if there is clearly no winner at that time, then a winner will perhaps be decided, considering the following, Corporation assets, % of grid owned, ship destroyeds imposed, etc.

Game Stats:
[Version]
Major Version=3
Minor Version=14
[Bigbang Settings]
Gold Enabled=True
MBBS Compatibility=False
Start Day=12/05/22
[General Info]
Defined Start Day=12/05/22
Internal Aliens=False
Internal Ferrengi=False
Closed Game=False
Show Stardock=True
Ship Delay Mode=None
Ether Delay Mode=0 Sec
Max Commands=20
Turn Base=Unlimited
Time Online=Unlimited
Inactive Time=300 Min
Last Bust Clear Day=12/07/22
[Startup]
Initial Fighters=8000
Initial Credits=750000
Initial Holds=100
New Player Planets=False
[Settings]
Days Til Deletion=30 Days
Colonist Regen Rate=65535
Max Planet Sector=5
Max Corp Members=5
FedSpace Ship Limit=0
Photon Missile Duration=2 Sec
Cloak Fail Percent=2%
Debris Loss Percent=100%
Trade Percent=100%
Steal Buy=True
Production Rate=200
Max Production Regen=100
Multiple Photons=False
Clear Bust Days=1 Days
Steal Factor=70%
Rob Factor=70%
Rob Delay=False
Port Production Max=65530
Radiation Lifetime=1 Days
Fighter Lock Decay=60 Min
[Costs]
Tavern Announcement=100 cr
Limpet Removal=5,000 cr
Reregister Ship=5,000 cr
Citadel Transport Unit=50,000 cr
Citadel Transport Upgrade=25,000 cr
Genesis Torpedo=20,000 cr
Armid Mine=1,000 cr
Limpet Mine=10,000 cr
Beacon=100 cr
Type I TWarp=50,000 cr
Type II TWarp=80,000 cr
TWarp Upgrade=10,000 cr
Psychic Probe=10,000 cr
Planet Scanner=30,000 cr
Atomic Detonator=15,000 cr
Corbomite=1,000 cr
Ether Probe=3,000 cr
Photon Missile=40,000 cr
Cloaking Device=25,000 cr
Mine Disruptor=6,000 cr
Holographic Scanner=25,000 cr
Density Scanner=2,000 cr
[Universe]
Sectors=30000
Users=200
Ships=2000
Ports=24000
Planets=6000
Max Course Length=45
[Tournament]
Tournament Mode=0
Days To Enter=0 Days
Max Times Blown Up=0

Server address is: 74.195.69.57 port 2002

Author:  Farley [ Fri Dec 10, 2010 4:30 pm ]
Post subject:  Re: Test truce game opening 6pm central time Monday evening

I am playing, but all of the sudden, I cant log in... Looks as if my IP is blocked or something.

Attempting to connect to: 74.195.69.57:2002

Connection accepted
Telnet connection detected.

Access denied!
Connection lost - reconnecting in 3 seconds...


Any ideas?

You using a redirect? If so, it probably needs updated.

Author:  Helix [ Sat Dec 11, 2010 12:36 am ]
Post subject:  Re: Test truce game opening 6pm central time Monday evening

Farley wrote:

Access denied!
Connection lost - reconnecting in 3 seconds...


Any ideas?

You using a redirect? If so, it probably needs updated.


Access denied! means your IP has been blocked

H

Author:  Farley [ Sat Dec 11, 2010 1:10 pm ]
Post subject:  Re: Test truce game opening 6pm central time Monday evening

Thanks for taking care of that and helping me out Vic.

Author:  zipp [ Mon Dec 13, 2010 1:51 pm ]
Post subject:  Re: Test truce game opening 6pm central time Monday evening

Helix wrote:
Farley wrote:

Access denied!
Connection lost - reconnecting in 3 seconds...


Any ideas?

You using a redirect? If so, it probably needs updated.


Access denied! means your IP has been blocked

H


TV is having problems with the server. No one has been blocked. Last night debris didn't clear so I messaged him. Next thing I knew I couldn't log in.
Sucks but since I know him I think I can say: "He's working on it."

I think he would appreciate any info that u guys have.

Zip

Author:  Raptor1886 [ Mon Dec 13, 2010 2:17 pm ]
Post subject:  Re: Test truce game opening 6pm central time Monday evening

You were not bolcked Farley, You were in fact trying to log in after the server had logins shut out anybody that disconnected from the server could not reconnect. Then you were trying to log in under the wrong username. Since there was Only one game running there were no dupes possible one ip one username... All you had to do was use the Correct username and you would have gotten in. As for you helix... why must you answer posts on games that have nothing to do with you???? The game will hopefully resume once the issues can be corrected.

Author:  Farley [ Mon Dec 13, 2010 6:43 pm ]
Post subject:  Re: Test truce game opening 6pm central time Monday evening

Raptor1886 wrote:
You were not bolcked Farley, You were in fact trying to log in after the server had logins shut out anybody that disconnected from the server could not reconnect. Then you were trying to log in under the wrong username. Since there was Only one game running there were no dupes possible one ip one username... All you had to do was use the Correct username and you would have gotten in. As for you helix... why must you answer posts on games that have nothing to do with you???? The game will hopefully resume once the issues can be corrected.



Yea, it was a mistake in my initial setup of the game... that and I forgot to uncheck the auto login in twx...laff. Vic talked me through it about an hour after I posted. That and helped me with a faster, easier way to set it up. Thats what I was thinking him for taking the time to do.

As for helix, He just dont like me for some reason. He has posted that he thinks I am someone else. I just dont pay any mind to him.

Author:  Raptor1886 [ Mon Dec 13, 2010 6:53 pm ]
Post subject:  Re: Test truce game opening 6pm central time Monday evening

OK good to hear... The server is back upand incredibly fast come check it out!
TraderVicsTW.servebeer.com:2002

Unfortunatly the SZ game was lost. No winners declaired.

Author:  Farley [ Mon Dec 13, 2010 7:25 pm ]
Post subject:  Re: Test truce game opening 6pm central time Monday evening

Yea, ok... We will just go ahead and say corp 2 swept it!! laff. Maybe I can get a few peeps from GroundZero to come play the next bang, let me know. I am sure Convict will be down for it.

Author:  zipp [ Mon Dec 13, 2010 8:13 pm ]
Post subject:  Re: Test truce game opening 6pm central time Monday evening

Farley wrote:
Yea, ok... We will just go ahead and say corp 2 swept it!! laff. Maybe I can get a few peeps from GroundZero to come play the next bang, let me know. I am sure Convict will be down for it.


Well thanks for some damned good competition, Farley. I thought at one time you and Zues were going to tie this up. My ping is good there, how is everyone elses ping?

Zip

Author:  Farley [ Tue Dec 14, 2010 12:32 am ]
Post subject:  Re: Test truce game opening 6pm central time Monday evening

well, we were thinking so too. At tern, the sector didnt clear, that hurt some. I was surprised I hit you at 1. and more that I got away once I wasnt fed safe. I am sitting at between 185 and 200. That was b4 I knew the 'fast way' to connect swath to twx.. (I was using the proxy mode) not sure if that will help my ping or not.

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