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| Classic Unlimited Edit 4 day Game 9pm 12/3 https://mail.black-squirrel.com/viewtopic.php?f=19&t=30694 |
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| Author: | Admin [ Fri Dec 03, 2010 7:02 pm ] |
| Post subject: | Classic Unlimited Edit 4 day Game 9pm 12/3 |
At the Request of a few people i've created an Unlimited Edit Based on a 4 or 5 day Game life. Planets Advance Quick .....Has a some what Classic/Stock feel to the game.No Move Delays No Truces.... As Always No Dupes !! Brought to you by the Game Letter U. Game Will End on Monday at 9pm telnet://twgs.classictw.com:23 |
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| Author: | Parrothead [ Fri Dec 03, 2010 7:26 pm ] |
| Post subject: | Re: Classic Unlimited Edit 4 day Game 9pm 12/3 |
You mean as in Zero move delay? or in Normal game play delay. |
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| Author: | Admin [ Fri Dec 03, 2010 7:37 pm ] |
| Post subject: | Re: Classic Unlimited Edit 4 day Game 9pm 12/3 |
General Editor Two: (Q=Quit) [Q] : Y Local Game Setting This option controls how ship delays work in Trade Wars 2002. By default, each time a player moves, he/she must wait a number of seconds equal to the turn cost of his/her ship. Big, slow ships, such as Colonial Transports move much slower than fast ones. Using this option, you can set Trade Wars to use that delay, a quarter of the delay, a third of the delay, and so on. The setting of NONE, which in earlier versions allowed ships to move with zero delay, has been changed to allow all ships to move at the same pace of 1/4th Cycle (normally 1/4th second). This setting provides uniformly fast movement without overloading the CPU. It also decreases the game's dependency on system speed and a player's connection latency. Note: Setting this mode to below or above NORMAL will imbalance the game slightly. When set to a fraction of NORMAL, the bigger and slower ships will be more powerful than intended. Similarly, setting this to DOUBLE will cause the bigger ships to suffer from a steeper speed penalty. Enabling turn mode will lessen this setting's impact on the game balance. 0=NORMAL, 1=QUARTER, 2=THIRD, 3=HALF, 4=DOUBLE, 5=NONE Enter delay mode (0 to 5) [5] :5 <Y> Ship Delay Mode : None |
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| Author: | Parrothead [ Fri Dec 03, 2010 8:36 pm ] |
| Post subject: | Re: Classic Unlimited Edit 4 day Game 9pm 12/3 |
Ok thank you. For some reason I thought this was gone from the game as it has no purpose. |
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| Author: | TheButcher [ Fri Dec 03, 2010 8:51 pm ] |
| Post subject: | Re: Classic Unlimited Edit 4 day Game 9pm 12/3 |
Admin wrote: At the Request of a few people i've created an Unlimited Edit Based on a 4 or 5 day Game life. Planets Advance Quick .....Has a some what Classic/Stock feel to the game.No Move Delays No Truces.... As Always No Dupes !! Brought to you by the Game Letter U. Game Will End on Monday at 9pm telnet://twgs.classictw.com:23 Your addy is wrong. How many sectors? |
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| Author: | Admin [ Fri Dec 03, 2010 10:05 pm ] |
| Post subject: | Re: Classic Unlimited Edit 4 day Game 9pm 12/3 |
TheButcher wrote: Admin wrote: At the Request of a few people i've created an Unlimited Edit Based on a 4 or 5 day Game life. Planets Advance Quick .....Has a some what Classic/Stock feel to the game.No Move Delays No Truces.... As Always No Dupes !! Brought to you by the Game Letter U. Game Will End on Monday at 9pm telnet://twgs.classictw.com:23 Your addy is wrong. How many sectors? thanks i fixed it 30k sectors |
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| Author: | Promethius [ Sat Dec 04, 2010 12:35 am ] |
| Post subject: | Re: Classic Unlimited Edit 4 day Game 9pm 12/3 |
Game is over. Edit makes for a lock down unless you are in it within 20 minutes. |
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