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 Classic Unlimited Edit 4 day Game 9pm 12/3 
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Sergeant Major

Joined: Thu May 20, 2010 8:24 pm
Posts: 55
Unread post Classic Unlimited Edit 4 day Game 9pm 12/3
At the Request of a few people i've created an Unlimited Edit Based on a 4 or 5 day Game life.

Planets Advance Quick .....Has a some what Classic/Stock feel to the game.No Move Delays
No Truces....
As Always No Dupes !!
Brought to you by the Game Letter U.
Game Will End on Monday at 9pm
telnet://twgs.classictw.com:23


Fri Dec 03, 2010 7:02 pm
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Posts: 1722
Location: USA
Unread post Re: Classic Unlimited Edit 4 day Game 9pm 12/3
You mean as in Zero move delay? or in Normal game play delay.

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Fri Dec 03, 2010 7:26 pm
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Sergeant Major

Joined: Thu May 20, 2010 8:24 pm
Posts: 55
Unread post Re: Classic Unlimited Edit 4 day Game 9pm 12/3
General Editor Two: (Q=Quit) [Q] : Y
Local Game Setting

This option controls how ship delays work in Trade Wars 2002. By
default, each time a player moves, he/she must wait a number of seconds
equal to the turn cost of his/her ship. Big, slow ships, such as Colonial
Transports move much slower than fast ones. Using this option, you
can set Trade Wars to use that delay, a quarter of the delay, a third
of the delay, and so on. The setting of NONE, which in earlier versions
allowed ships to move with zero delay, has been changed to allow all ships
to move at the same pace of 1/4th Cycle (normally 1/4th second). This
setting provides uniformly fast movement without overloading the CPU. It
also decreases the game's dependency on system speed and a player's
connection latency.

Note: Setting this mode to below or above NORMAL will imbalance the game
slightly. When set to a fraction of NORMAL, the bigger and slower ships
will be more powerful than intended. Similarly, setting this to DOUBLE
will cause the bigger ships to suffer from a steeper speed penalty.
Enabling turn mode will lessen this setting's impact on the game
balance.

0=NORMAL, 1=QUARTER, 2=THIRD, 3=HALF, 4=DOUBLE, 5=NONE

Enter delay mode (0 to 5) [5] :5

<Y> Ship Delay Mode : None


Fri Dec 03, 2010 7:37 pm
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Unread post Re: Classic Unlimited Edit 4 day Game 9pm 12/3
Ok thank you. For some reason I thought this was gone from the game as it has no purpose.

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Fri Dec 03, 2010 8:36 pm
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Lieutenant Commander

Joined: Thu Dec 08, 2005 3:00 am
Posts: 903
Location: USA
Unread post Re: Classic Unlimited Edit 4 day Game 9pm 12/3
Admin wrote:
At the Request of a few people i've created an Unlimited Edit Based on a 4 or 5 day Game life.

Planets Advance Quick .....Has a some what Classic/Stock feel to the game.No Move Delays
No Truces....
As Always No Dupes !!
Brought to you by the Game Letter U.
Game Will End on Monday at 9pm
telnet://twgs.classictw.com:23



Your addy is wrong. How many sectors?

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Fri Dec 03, 2010 8:51 pm
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Sergeant Major

Joined: Thu May 20, 2010 8:24 pm
Posts: 55
Unread post Re: Classic Unlimited Edit 4 day Game 9pm 12/3
TheButcher wrote:
Admin wrote:
At the Request of a few people i've created an Unlimited Edit Based on a 4 or 5 day Game life.

Planets Advance Quick .....Has a some what Classic/Stock feel to the game.No Move Delays
No Truces....
As Always No Dupes !!
Brought to you by the Game Letter U.
Game Will End on Monday at 9pm
telnet://twgs.classictw.com:23


Your addy is wrong. How many sectors?



thanks i fixed it 30k sectors


Fri Dec 03, 2010 10:05 pm
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Unread post Re: Classic Unlimited Edit 4 day Game 9pm 12/3
Game is over. Edit makes for a lock down unless you are in it within 20 minutes.

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Sat Dec 04, 2010 12:35 am
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