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 2 Retro-style games opening 06/05/09 
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Unread post 2 Retro-style games opening 06/05/09
I was digging about in the garage recently and found some old printouts generated from whatever trade wars helper I was using back in '91. This gave me an idea; how would modern day tradewarriors fare under the restrictions of the old door versions? After digging through this stuff that somehow didn't make it into the recycle bin and looking through the settings of the original games I've built replicas of both a version 1.x and 2.x door style game that are faithful to common settings in use at the time (in the Houston area anyway). You can see game descriptions online at telnet://white-squirrel.dnsalias.net:2002.

These two games will be open to the public at 8:00pm CST on 06/05/09 :

Game A - Version 2.x style
Universe - 5000 sectors (max for that time)
Turns - 750
Minutes per day - 60
Combat style - Door

This one isn't too different than today's TW2002 other than the low turns per day and the time limit. Multinode was uncommon in the wild and did not work well with the 2.00 beta series. 3.0 fixed the instability.

Game B - Version 1.x style
Universe - 1000 sectors (max for that time)
Turns - 250
Minutes per day - 45
Combat style - Door

No interdictor anything available. Also, G-torps only created class M planets. You can't do that now with TWGold, but other planet types are uninhabitable in this recreation. All costs and specs have been adjusted to 1.03 values. TW2002 was not multinode capable at the time but of course this game will be since you cannot recreate that feature.

One other departure from the simulation is that I've left the ship delay at None in order to keep from frustrating folks. I'm also working on a pre 1.x style simulation which I hope to get online later in the month.

lorrim64@yahoo.com


Wed Jun 03, 2009 5:09 pm
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