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RP Friday night re-bangs
https://mail.black-squirrel.com/viewtopic.php?f=19&t=21496
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Author:  Runaway Proton [ Fri Jan 30, 2009 4:05 pm ]
Post subject:  RP Friday night re-bangs

The following games appear to be over or have had player request they be re-banged.

F: KISS (Vader)
G: Stamina (Toadville)
J: SubZero (Res)

These games have been re-banged and will open for play tonight at 7pm EST for play.

As always, please let me know when a game is finished so I can schedule it for a bang.

It's been suggested that SubZero needs edits to make it harder. I currently just bang the edit and run the game. If I hear from more of you that this is needed I'll plan out some edits next bang.

It's also been suggested that the alien planet edits need work in KISS. To many credits in the Cits, and planets aren't ballanced. I'll also consider changes to this game next edit.

Please enjoy your games.

RP

Author:  Helix [ Fri Jan 30, 2009 6:49 pm ]
Post subject:  Re: RP Friday night re-bangs

Re Kiss: I didnt think that was the case and I was the only one who saw the inside of alien planet cits. I do think the aliens are very weak and we could benefit from aging the game a hundred days.

Helix

Author:  Runaway Proton [ Fri Jan 30, 2009 10:11 pm ]
Post subject:  Re: RP Friday night re-bangs

Helix wrote:
Re Kiss: I didnt think that was the case and I was the only one who saw the inside of alien planet cits. I do think the aliens are very weak and we could benefit from aging the game a hundred days.

Helix


Please clarify,.. the alien planets are weak, or the alien ships?

Author:  Vader [ Fri Jan 30, 2009 10:39 pm ]
Post subject:  Re: RP Friday night re-bangs

There are 2 versions of KISS. The first had stronger aliens but had some flaws in the other edits. The second had crappy aliens but improved other areas.

Author:  Runaway Proton [ Sat Jan 31, 2009 10:54 am ]
Post subject:  Re: RP Friday night re-bangs

Vader wrote:
There are 2 versions of KISS. The first had stronger aliens but had some flaws in the other edits. The second had crappy aliens but improved other areas.


Quite honestly Vader I'm not sure which edit I have up :?:

Author:  Helix [ Sat Jan 31, 2009 11:29 am ]
Post subject:  Re: RP Friday night re-bangs

3 of the 5 planets were very strong, had to kill a million figs, and they had max shields, to take them but the aliens (ships) were weak so I could take the planets with out fear of the aliens killing me. The other 2 alien planets were weak and I grabbed them in one landing.

Helix

Author:  Runaway Proton [ Sat Jan 31, 2009 5:12 pm ]
Post subject:  Re: RP Friday night re-bangs

Helix wrote:
3 of the 5 planets were very strong, had to kill a million figs, and they had max shields, to take them but the aliens (ships) were weak so I could take the planets with out fear of the aliens killing me. The other 2 alien planets were weak and I grabbed them in one landing.

Helix


That would be thanks to my setup of the planets. Thats not the game edits. I try to make the planets vary in the degree of challenge in taking them. I also usually try to compensate with credits on the plant. Those harder to take have more credits in the cit than the easy ones. But if someone with lesser tallent comes into the game I wanted to give them a chance to get to a planet also.
Might take some time, but Vids just been working with me on setting up planets and such as well. I'll see what I can do for ya soon.

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