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Y City Connection Halo 357 Bang Truce game 7PM EST 1/14/09
https://mail.black-squirrel.com/viewtopic.php?f=19&t=21428
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Author:  Y City Connection [ Wed Jan 14, 2009 4:21 pm ]
Post subject:  Y City Connection Halo 357 Bang Truce game 7PM EST 1/14/09

This is a truce game please read the rules posted @ http://www.freewebs.com/ycityconnection

  =========================================================================================================
Server: y-city.dyndns.org 23 Extern: 12 Midnight EST
=========================================================================================================
Game: K Edit: Halo 357 Truce Until V Says 4
=========================================================================================================
Turns Per Day: Unlimited Sectors: 20,000 Ports: 16,000
Initial Fighters: 2,500 Credits: 1,000,000 Holds: 75
Inactive Player Deletion: 10 days.
Max Planets / Sector : 5
Max Corp Members : 5
Clear Busts Every : 1 Days
Port Regeneration Rate : 200% / Day
Interactive Sub-Prompts : Yes
Turn Accumulation Days : N/A
Photon Wave Duration : 0 seconds
Ship Delay Mode : None
Max Command/Cycle : 255
Radiation lifetime : 5 days
Rob Factor (% Std) : 50%
Steal Factor (% Std) : 70%
Max Terra Colonists : 100,000,000
Combat Penalty Mode : MBBS
Max Port Production : 32760
Rob/Steal Delay : No
Fighter Lock Decay : 1440 Min
Death Delay : Yes
Multiple Photon Fire : No
Show Who's Online : Yes
FedSpace Photons : No
Minimum Login Time : None
Daily Game Time : Unlimited
=========================================================================================================
-=-= Ships =-=- General Ship Alien Ship
=========================================================================================================
Ship: *** Escape Pod *** TPW: 6 Fed: No Cost: 14,446 Figs: 50 Shld: 50
Attack Wave: 10 Off: 0.8 Def: 0.8 Ptorps: 0 Holds: 5 xPort: 0 IG: No gBonus: No
=========================================================================================================
Ship: Merchant Cruiser TPW: 3 Fed: No Cost: 41,300 Figs: 2,500 Shld: 400
Attack Wave: 750 Off: 1.0 Def: 1.0 Ptorps: 0 Holds: 75 xPort: 5 IG: No gBonus: No
=========================================================================================================
Ship: Scout Marauder TPW: 2 Fed: No Cost: 15,950 Figs: 250 Shld: 100
Attack Wave: 250 Off: 2.0 Def: 2.0 Ptorps: 0 Holds: 25 xPort: 0 IG: No gBonus: No
=========================================================================================================
Ship: Missile Frigate TPW: 3 Fed: No Cost: 100,800 Figs: 5,000 Shld: 400
Attack Wave: 2,000 Off: 1.3 Def: 1.3 Ptorps: 10 Holds: 60 xPort: 2 IG: No gBonus: No
=========================================================================================================
Ship: BattleShip TPW: 4 Fed: No Cost: 88,500 Figs: 10,000 Shld: 750
Attack Wave: 3,000 Off: 1.6 Def: 1.6 Ptorps: 0 Holds: 80 xPort: 8 IG: No gBonus: No
=========================================================================================================
Ship: Corporate FlagShip TPW: 3 Fed: No Cost: 163,500 Figs: 20,000 Shld: 1,500
Attack Wave: 6,000 Off: 1.2 Def: 1.2 Ptorps: 0 Holds: 85 xPort: 10 IG: No gBonus: No
=========================================================================================================
Ship: Colonial Transport TPW: 6 Fed: No Cost: 63,600 Figs: 200 Shld: 500
Attack Wave: 100 Off: 0.6 Def: 0.6 Ptorps: 0 Holds: 250 xPort: 7 IG: No gBonus: No
=========================================================================================================
Ship: CargoTran TPW: 4 Fed: No Cost: 51,950 Figs: 400 Shld: 1,000
Attack Wave: 125 Off: 0.8 Def: 0.8 Ptorps: 0 Holds: 125 xPort: 5 IG: No gBonus: No
=========================================================================================================
Ship: Merchant Freighter TPW: 2 Fed: No Cost: 33,400 Figs: 300 Shld: 500
Attack Wave: 100 Off: 0.8 Def: 0.8 Ptorps: 0 Holds: 65 xPort: 5 IG: No gBonus: No
=========================================================================================================
Ship: Imperial StarShip TPW: 4 Fed: Yes Cost: 329,000 Figs: 50,000 Shld: 2,000
Attack Wave: 10,000 Off: 1.5 Def: 1.5 Ptorps: 5 Holds: 150 xPort: 15 IG: No gBonus: No
=========================================================================================================
Ship: Havoc GunStar TPW: 3 Fed: No Cost: 79,000 Figs: 10,000 Shld: 3,000
Attack Wave: 1,000 Off: 1.2 Def: 1.2 Ptorps: 0 Holds: 50 xPort: 6 IG: No gBonus: No
=========================================================================================================
Ship: StarMaster TPW: 3 Fed: No Cost: 61,300 Figs: 5,000 Shld: 2,000
Attack Wave: 1,000 Off: 1.4 Def: 1.4 Ptorps: 0 Holds: 73 xPort: 3 IG: No gBonus: No
=========================================================================================================
Ship: Constellation TPW: 3 Fed: No Cost: 72,500 Figs: 5,000 Shld: 750
Attack Wave: 2,000 Off: 1.4 Def: 1.4 Ptorps: 0 Holds: 80 xPort: 6 IG: No gBonus: No
=========================================================================================================
Ship: T'Khasi Orion TPW: 2 Fed: No Cost: 42,250 Figs: 750 Shld: 750
Attack Wave: 250 Off: 1.1 Def: 1.1 Ptorps: 0 Holds: 60 xPort: 3 IG: No gBonus: No
=========================================================================================================
Ship: Tholian Sentinel TPW: 4 Fed: No Cost: 47,500 Figs: 2,500 Shld: 4,000
Attack Wave: 800 Off: 1.0 Def: 1.0 Ptorps: 0 Holds: 50 xPort: 3 IG: No gBonus: Yes
=========================================================================================================
Ship: Taurean Mule TPW: 4 Fed: No Cost: 63,600 Figs: 300 Shld: 600
Attack Wave: 150 Off: 0.5 Def: 0.5 Ptorps: 0 Holds: 150 xPort: 5 IG: No gBonus: No
=========================================================================================================
Ship: Interdictor Cruiser TPW: 15 Fed: No Cost: 539,000 Figs: 100,000 Shld: 4,000
Attack Wave: 15,000 Off: 1.2 Def: 1.2 Ptorps: 0 Holds: 40 xPort: 20 IG: Yes gBonus: No
=========================================================================================================
Ship: Assault Trader TPW: 2 Fed: No Cost: 31,900 Figs: 3,000 Shld: 200
Attack Wave: 1,000 Off: 1.0 Def: 1.0 Ptorps: 0 Holds: 50 xPort: 0 IG: No gBonus: No
=========================================================================================================
Ship: Battle Cruiser TPW: 3 Fed: No Cost: 67,100 Figs: 8,000 Shld: 800
Attack Wave: 2,000 Off: 1.2 Def: 1.2 Ptorps: 0 Holds: 75 xPort: 2 IG: No gBonus: No
=========================================================================================================
Ship: Dreadnought TPW: 4 Fed: No Cost: 139,000 Figs: 15,000 Shld: 1,000
Attack Wave: 5,000 Off: 1.4 Def: 1.4 Ptorps: 1 Holds: 100 xPort: 5 IG: No gBonus: No
=========================================================================================================
Ship: Super Trader TPW: 2 Fed: No Cost: 697,421 Figs: 100,000 Shld: 5,000
Attack Wave: 15,000 Off: 2.0 Def: 2.0 Ptorps: 0 Holds: 250 xPort: 20 IG: No gBonus: No
=========================================================================================================
Ship: Super Destroyer TPW: 1 Fed: No Cost: 212,500 Figs: 250,000 Shld: 16,000
Attack Wave: 25,000 Off: 2.5 Def: 2.5 Ptorps: 0 Holds: 255 xPort: 80 IG: Yes gBonus: No
=========================================================================================================
-=-= Planets =-=-
=========================================================================================================
Planet: Earth Type Cit Level: Planetary Interdictor
Collies: Fuel: 30,000 (3:1) Organics: 30,000 (7:1) Equipment: 30,000 (13:1)
Cit Time: L-1 4 L-2 4 L-3 5 L-4 10 L-5 5 L-6 15
=========================================================================================================
Planet: Desert wasteland Cit Level: Planetary Interdictor
Collies: Fuel: 40,000 (2:1) Organics: 40,000 (100:1) Equipment: 40,000 (500:1)
Cit Time: L-1 6 L-2 5 L-3 8 L-4 5 L-5 4 L-6 8
=========================================================================================================
Planet: Oceanic Cit Level: Planetary Interdictor
Collies: Fuel: 200,000 (20:1) Organics: 200,000 (2:1) Equipment: 200,000 (100:1)
Cit Time: L-1 6 L-2 5 L-3 8 L-4 5 L-5 4 L-6 8
=========================================================================================================
Planet: Mountainous Cit Level: Planetary Interdictor
Collies: Fuel: 40,000 (2:1) Organics: 40,000 (5:1) Equipment: 40,000 (20:1)
Cit Time: L-1 2 L-2 5 L-3 5 L-4 8 L-5 5 L-6 12
=========================================================================================================
Planet: Glacial Cit Level: Planetary Interdictor
Collies: Fuel: 100,000 (50:1) Organics: 100,000 (100:1) Equipment: 100,000 (500:1)
Cit Time: L-1 5 L-2 5 L-3 7 L-4 5 L-5 4 L-6 8
=========================================================================================================
Planet: Volcanic Cit Level: Planetary Interdictor
Collies: Fuel: 100,000 (1:1) Organics: 0, (0:1) Equipment: 100,000 (500:1)
Cit Time: L-1 4 L-2 5 L-3 8 L-4 12 L-5 5 L-6 18
=========================================================================================================
Planet: Vaporous/Gaseous Cit Level: Planetary Interdictor
Collies: Fuel: 3,000 (0:1) Organics: 3,000 (0:1) Equipment: 3,000 (0:1)
Cit Time: L-1 8 L-2 4 L-3 5 L-4 5 L-5 4 L-6 8
=========================================================================================================
Planet: Halo 357 Cit Level: Planetary Interdictor
Collies: Fuel: 1,000,000 (1:1) Organics: 30,000 (7:1) Equipment: 30,000 (13:1)
Cit Time: L-1 0 L-2 0 L-3 0 L-4 2 L-5 2 L-6 5
=========================================================================================================
=========================================================================================================
proGameInfo by Promethius
=========================================================================================================


After truce ends, anything goes!

Author:  Muss [ Thu Jan 15, 2009 2:33 pm ]
Post subject:  Re: Y City Connection Halo 357 Bang Truce game 7PM EST 1/14/09

Does this game or any game at y-city have a colonist policy?

How many colos dropped at beginning of games?
Any additional drops during or after truce?

Author:  Y City Connection [ Thu Jan 15, 2009 3:30 pm ]
Post subject:  Re: Y City Connection Halo 357 Bang Truce game 7PM EST 1/14/09

usually 5 - 7 million colonists to start the game and nornal regen after that.

Author:  Muss [ Thu Jan 15, 2009 3:40 pm ]
Post subject:  Re: Y City Connection Halo 357 Bang Truce game 7PM EST 1/14/09

not bad...

except for those that cant make bang time.. even when notified a day or more before.

Author:  Jimdorsin [ Thu Jan 15, 2009 5:59 pm ]
Post subject:  Re: Y City Connection Halo 357 Bang Truce game 7PM EST 1/14/09

I left ya 10 or 15K.....oh wait... sorry, puppy just took them. :D

Author:  Helix [ Thu Jan 15, 2009 11:55 pm ]
Post subject:  Re: Y City Connection Halo 357 Bang Truce game 7PM EST 1/14/09

There are plenty now after the rebang

Author:  Muss [ Fri Jan 16, 2009 12:46 am ]
Post subject:  Re: Y City Connection Halo 357 Bang Truce game 7PM EST 1/14/09

rebang already?

short game.

Author:  Jimdorsin [ Fri Jan 16, 2009 2:04 am ]
Post subject:  Re: Y City Connection Halo 357 Bang Truce game 7PM EST 1/14/09

Muss wrote:
rebang already?

short game.


Yea, someone came in (under a fake name...lol) and started violating truce on many levels... put blame on the noob.... sad tactic... simply done to disrupt the game. anyway, all the parties that were having some fun playing a civil game agread to the rebang....lol

Author:  Muss [ Sat Jan 17, 2009 12:41 am ]
Post subject:  Re: Y City Connection Halo 357 Bang Truce game 7PM EST 1/14/09

Does Y-city go down much? Ive tried the past 2 nights, an hour or two after midnight and it wont connect.

Author:  nailopan [ Sat Jan 17, 2009 3:09 am ]
Post subject:  Re: Y City Connection Halo 357 Bang Truce game 7PM EST 1/14/09

I couldn't connect either.

Author:  Helix [ Sat Jan 17, 2009 11:00 am ]
Post subject:  Re: Y City Connection Halo 357 Bang Truce game 7PM EST 1/14/09

Back up now after maintenance. Come on in Game K rebanged because of some player's impulse control problems there is still 2 days left on the truce.

Helix

Author:  Jimdorsin [ Sat Jan 17, 2009 11:23 am ]
Post subject:  Re: Y City Connection Halo 357 Bang Truce game 7PM EST 1/14/09

Muss wrote:
Does Y-city go down much? Ive tried the past 2 nights, an hour or two after midnight and it wont connect.



Not sure bout night b4 last, I was loged in and cashed all night long.

Last night, see this thread. viewtopic.php?f=20&t=21422

But to answer the q... I run most days 24/7.... have seen it go down for normal acivities maybe 2 times in 6 months. and have been warned every time.

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