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RiverCity: WW II, 10/08 6 PM
https://mail.black-squirrel.com/viewtopic.php?f=19&t=21056
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Author:  Promethius [ Tue Oct 07, 2008 5:14 pm ]
Post subject:  RiverCity: WW II, 10/08 6 PM

RiverCity (rivercitytw.dlinkddns.com 2002) will be opening a WW II edit on Wednesday at 6 PM Central time.

The is the original, unadulterated edit that I created. No "super" ships to unbalance the game, and in turn based format as the edit was designed for.

  ========================================================
Game: A World War II No Truce
========================================================
Turns Per Day: 3000 Sectors: 20000 Ports: 13000
Initial fighters: 200 Credits: 3,000 Holds: 30
Inactive Player Deletion: 60 days.
Max Planets / Sector : 5
Max Corp Members : 5
Clear Busts Every : 1 Days
Port Regeneration Rate : 125% / Day
Interactive Sub-Prompts : Yes
Turn Accumulation Days : 2
Photon Wave Duration : 2 seconds
Ship Delay Mode : None
Max Command/Cycle : 50
Radiation lifetime : 1 days
Rob Factor (% Std) : 50%
Steal Factor (% Std) : 70%
Max Terra Colonists : 100,000
Combat Penalty Mode : MBBS
Max Port Production : 32760
Rob/Steal Delay : No
Fighter Lock Decay : 1440 Min
Death Delay : Yes
Multiple Photon Fire : No
Show Who's Online : Yes
FedSpace Photons : No
Minimum Login Time : None
========================================================
proGameInfo by Promethius
========================================================

Author:  Promethius [ Wed Oct 08, 2008 12:36 pm ]
Post subject:  Re: RiverCity: WW II, 10/08 6 PM

The time limit for this game has been changed from 300 minutes to 360 minutes. The ANSI menu showing the date the game opened has not been updated as I do not have time to do that -- blasted staff meetings.

Author:  Promethius [ Fri Oct 10, 2008 4:27 pm ]
Post subject:  Re: RiverCity: WW II, 10/08 6 PM

k, I'll take the hit on this screw up. I was importing a new game and overwrote an active game - WW II. My apologies to those in the game - no excuses for this, just a total screw up on my part.

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