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 Ice9: Wargames 1250 Turns 5/18 No Rules 
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Gameop
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Unread post Ice9: Wargames 1250 Turns 5/18 No Rules
ICE9 will be rebanging a new game, War Games 2.0
Opens Friday 5/18 at 9PM EST.
10k Sectors
1250 Turns
2 Sec Photons
5 Man Corps
Unregulated Kill'em All Game
No Sweeper Script will be used
ICE9's Sysbot -Messenger Script will be running

For details, click here

Good luck and I hope to see you there!

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Sat May 17, 2008 9:11 pm
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Gameop
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Unread post Re: Ice9: Wargames 1250 Turns 5/18 No Rules
you mean Sunday 5/18?

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Sun May 18, 2008 6:46 pm
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Gameop
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Unread post Re: Ice9: Wargames 1250 Turns 5/18 No Rules
Yup... thats what I get for just cutting and pasting from the last one.

Thanks rev.

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If you have a building game, they will come...

Proud Sysop of ICE9 TWGS
Home of Building and Non Regulated Games
http://www.oregonsouth.com/ice9
telnet://ice9-tw.com:2002


Sun May 18, 2008 7:00 pm
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Gameop
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Unread post Re: Ice9: Wargames 1250 Turns 5/18 No Rules
vger - you didn't reset the random seed - map is the same as previous game and half the players know where all the ports are already and even ferrengal. please schedule a rebang. i don't like playing with an unfair advantage - i had most of the map probed from the previous game.

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web : http://www.thereverend.org
games : http://www.thestardock.com/twgssearch/i ... verend.org
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Sun May 18, 2008 9:06 pm
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Gameop
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Unread post Re: Ice9: Wargames 1250 Turns 5/18 No Rules
Crud. Thats what I get for rebanging while tired. Thanks Rev. Game is being rebanged now.

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If you have a building game, they will come...

Proud Sysop of ICE9 TWGS
Home of Building and Non Regulated Games
http://www.oregonsouth.com/ice9
telnet://ice9-tw.com:2002


Sun May 18, 2008 9:13 pm
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Unread post Re: Ice9: Wargames 1250 Turns 5/18 No Rules
One of the strange things I've never understood is why a "random seed" isn't generated automatically by TWGS for any game.

btw, 1,250 turns - just curious does that take more than 5-10 minutes to burn up? ;-)

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Sun May 18, 2008 10:01 pm
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Gameop
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Unread post Re: Ice9: Wargames 1250 Turns 5/18 No Rules
Promethius wrote:
One of the strange things I've never understood is why a "random seed" isn't generated automatically by TWGS for any game.

btw, 1,250 turns - just curious does that take more than 5-10 minutes to burn up? ;-)


I know, I cannot think of any situation where someone would want to keep the same map bang after bang after bang.

And with good turn management, yes it does :P

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If you have a building game, they will come...

Proud Sysop of ICE9 TWGS
Home of Building and Non Regulated Games
http://www.oregonsouth.com/ice9
telnet://ice9-tw.com:2002


Mon May 19, 2008 6:56 am
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