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| MemphisTW https://mail.black-squirrel.com/viewtopic.php?f=16&t=13255 |
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| Author: | siglinp [ Sat Apr 05, 2003 3:26 am ] |
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Visit MemphisTW. http://memphistw.org WEB PORTAL telnet://memphistw.org BBS telnet://memphistw.org:2000 TWGS
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| Author: | Sep [ Mon Apr 07, 2003 6:51 pm ] |
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Just a friendly message, that maybe (I mean only if you want new players to play your game) you examine all the sectors leading out of Sector 1 (starting point) and then take a look at how you have the ships setup... A new player cant go anywhere thanks to all exits blocked by 15,000 corporate fighters... and you have no choice... you have to be red... (that is if you want to try and get out of the starting sectors anyway) Anyway, just my two cents... Sep |
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| Author: | Gravedigr [ Tue Apr 08, 2003 2:03 am ] |
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How old is the game you speak of? This is a common strategy in an older game for dominant corps to "lock" down the game. It will occur quicker as the number of turns increases with it occurring several hours(usually) after an unlimited turn game starts. |
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