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| Lonestar's Unexplored Scout v3 https://mail.black-squirrel.com/viewtopic.php?f=15&t=33948 |
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| Author: | Grey Gamer [ Sun Apr 21, 2013 4:44 am ] |
| Post subject: | Lonestar's Unexplored Scout v3 |
I started using this in order to finish exploring the last few percent of the galaxy before trying to find a nice xenophobic bubble. It seems that when it runs low on fuel it looks for the nearest Sxx port, but it keeps going to Bxx ports, selling what fuel I have, and stalling if the port tries to sell me anything. I think that the problem is in here: Code: while ($Gas_adj <= SECTOR.WARPCOUNT[CURRENTSECTOR]) SetVar $Gas_adjSector SECTOR.WARPS[CURRENTSECTOR][$Gas_adj] if ((PORT.CLASS[$Gas_adjSector] = 3) OR (PORT.CLASS[$Gas_adjSector] = 4) OR (PORT.CLASS[$Gas_adjSector] = 5) OR (PORT.CLASS[$Gas_adjSector] = 7)) setVar $Gas_ADJ_Has_Gas TRUE goto :We_Got_Game end add $Gas_adj 1 end Classes three, four, five, and seven are Sxx, so why is it going to the wrong ports? |
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| Author: | Grey Gamer [ Sun Apr 21, 2013 5:59 am ] |
| Post subject: | Re: Lonestar's Unexplored Scout v3 |
Okay, maybe there is some other problem: Enter your choice [T] ? T <Port> How many holds of Fuel Ore do you want to buy [249]? Agreed, 249 units. Your offer [2,455] ? I hate haggling, they're all yours. Shutdown Autopilot and stay here? (Y/N) [N] TradeWars Game Server Copyright (C) EIS TWGS v2.20b www.eisonline.com I am at 99.51% In theory, it could actually finish the next run. |
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