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| Weapon M plugins and mouse overlays https://mail.black-squirrel.com/viewtopic.php?f=15&t=33716 |
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| Author: | mrdon [ Mon Jan 28, 2013 3:44 am ] |
| Post subject: | Weapon M plugins and mouse overlays |
I've added the aforementioned mouse overlays to my version of Weapon M, and to make it easier to customize and share, I've added a simple plugin concept you can read about in the new plugin tutorial The overlays are also extensible from a plugin. Here is an "overlay detector" that finds the sector from a sector display: Code: /** * Detects sectors in a density scan */ function detect(buffer, cursorX, cursorY) { let line = buffer.getLine(cursorY) if (line.indexOf("Sector ") == 0) { let match = /(\d+)/.exec(line); let start = match.index; let end = start + match[1].length; if (start <= cursorX && cursorX <= end) { return { type : "sector", start : start, end : end, value : match[1] }; } } } And here is an "overlay-action", which adds a menu option when you right-click on the above defined overlay: Code: /** * Move to the adjacent sector * @label Safe Move * @weight 10 */ function appliesTo(type, sector) { return (type == "sector") && db.you.sector.number != sector; } function execute(sector) { loadScript("starter", "Move.js", { target: parseInt(sector) }) } Notice the action, if it applies, will call the "Move.js" script and pass in the target parameter, which would normally require a UI prompt. So far, I've added some simple detection of sectors and ports, with actions that will scan, safe move, and pair trade among other things. |
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