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| Auto Kill https://mail.black-squirrel.com/viewtopic.php?f=15&t=33482 |
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| Author: | Comet [ Fri Sep 14, 2012 6:40 pm ] | ||
| Post subject: | Auto Kill | ||
perhaps someone can shed some light on this situation. I'm in a game and I'm using a alien ship. I've stored the information and i've attacked other with this ship before. HOWEVER, this time around twice today it's just scolled thru until I manually stop the script. When I was good I capped this guy no problem then when I went evil it wouldn't hit this guy for nothing. I've uploaded a screen shot.
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| Author: | Helix [ Fri Sep 14, 2012 7:22 pm ] |
| Post subject: | Re: Auto Kill |
I never use auto kill, I use a macro or botname cap H |
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| Author: | Comet [ Fri Sep 14, 2012 7:37 pm ] |
| Post subject: | Re: Auto Kill |
Same thing happens on dockkill as well. Lol. I'll have to try cap feature. Although if it's at stardock would it reload? |
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| Author: | Helix [ Fri Sep 14, 2012 11:50 pm ] |
| Post subject: | Re: Auto Kill |
Comet wrote: Same thing happens on dockkill as well. Lol. I'll have to try cap feature. Although if it's at stardock would it reload? Cant attack a ship in fedspace, only a red trader or a blue with 1000 xp or more so dockkill doesnt work for ships. H |
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| Author: | Crosby [ Sat Sep 15, 2012 11:41 pm ] |
| Post subject: | Re: Auto Kill |
Looks like it's sending a No to attacking, and a Yes to Read Instructions... You got a macro problem...what autokill script you using? Can you post it? |
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| Author: | Helix [ Sun Sep 16, 2012 1:16 am ] |
| Post subject: | Re: Auto Kill |
Crosby wrote: Looks like it's sending a No to attacking, and a Yes to Read Instructions... You got a macro problem...what autokill script you using? Can you post it? Hey Cros. I think he is using the MOMbot auto-kill. H |
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| Author: | Crosby [ Sun Sep 16, 2012 4:31 pm ] |
| Post subject: | Re: Auto Kill |
So M()M Autokill? Okay, here is a snip from a few versions ago: Code: #=============================== AUTO KILL ========================================== :autoKill :kill gosub :killthetriggers gosub :quikstats setVar $startingLocation $CURRENT_PROMPT if ($startingLocation <> "Command") if ($startingLocation = "Citadel") if ($mode <> "Citkill") setVar $user_command_line "citkill on override" goto :runUserCommandLine else setVar $user_command_line "citkill off" goto :runUserCommandLine end end setVar $message "Wrong prompt for auto kill.*" gosub :switchboard goto :wait_for_command end if ($SHIP_MAX_ATTACK <= 0) gosub :getShipStats end goSub :getSectorData goSub :fastAttack goto :wait_for_command Ok, assume you made it past here, as no error message? Code: :fastAttack setVar $targetString "a" setVar $isFound FALSE getWordPos $sectorData $beaconPos "[0m[35mBeacon [1;33m:" :checkingFigs if ($FIGHTERS > 0) if ((($CURRENT_SECTOR > 10) AND ($CURRENT_SECTOR <> STARDOCK)) AND ($beaconPos > 0)) setVar $targetString $targetString&"*" end else gosub :quikstats if ($FIGHTERS <= 0) echo ANSI_12 "*You have no fighters.*" ANSI_7 goto :stoppingPoint else goto :checkingFigs end end if (($emptyShipCount + $fakeTraderCount + $realTraderCount) > 0) setVar $i 0 while ($i < ($emptyShipCount + $fakeTraderCount)) setVar $targetString $targetString&"* " add $i 1 end setVar $c 1 while (($c <= $realTraderCount) AND ($isFound = FALSE)) if (($TRADERS[$c][1]) = ($CORP)) setVar $targetString $targetString&"* " elseif ((($CURRENT_SECTOR <= 10) OR ($CURRENT_SECTOR = STARDOCK)) AND $TRADERS[$c][2] = TRUE) setVar $targetString $targetString&"* " else setVar $isFound TRUE setVar $targetString $targetString&"zy z" end add $c 1 end else setVar $message "You have no targets.*" gosub :switchboard goto :stoppingPoint end if ($isFound = TRUE) setVar $attackString "" while ($FIGHTERS > 0) if ($FIGHTERS < $SHIP_MAX_ATTACK) setVar $attackString $attackString&$targetString&$FIGHTERS&"* * " setVar $FIGHTERS 0 else setVar $attackString $attackString&$targetString&$SHIP_MAX_ATTACK&"* * " setVar $FIGHTERS ($FIGHTERS - $SHIP_MAX_ATTACK) end end else setVar $message "You have no valid targets.*" gosub :switchboard goto :stoppingPoint end send $attackString&"* " gosub :quikstats :stoppingPoint return #============================ END AUTO KILL ============================================ So stuff to check I guess, is value of $message and $targetString? Is the other player online at the time? I should just go back to lurking... |
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| Author: | Comet [ Sun Sep 16, 2012 4:38 pm ] |
| Post subject: | Re: Auto Kill |
Other player is online at the same time. The problem is I have noticed is also with Dockkill it's doing the same thing just runs through N N N N N N N N without even trying to read the instructions. I dunno perhaps it's just the version of the game. ICE-9 I'll continue to take a stab at it thank you for all your guy's input |
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