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| Midnight scripting binge https://mail.black-squirrel.com/viewtopic.php?f=15&t=33459 |
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| Author: | The Bounty Hunter [ Sun Sep 02, 2012 8:30 pm ] |
| Post subject: | Midnight scripting binge |
So I classify myself a decent scripter. I have a good knowledge base of scripting. but I tell you, the past 2 week I have been trying to finalize my farming script and I seem to be running into issue after issue. Last night I spent 4 hours on a simple problem (and a basic no no). had multiple subroutines with the same name and couldn't figure out why one of the middle ones wasn't triggering. 2 Weeks ago I had the issue with the trigger for under construction. Today I can't figure out why a trigger is not moving the script on and stopping the whole thing at the planet prompt. Just needed to vent. If anyone wants to do some beta testing let me know. Right now the farm script does the following: Using 1 starter planet will warp to all sectors you set as bubble sectors and depending on the command, do a scan of planets and strip off product you specify including fighter (or omit any product including fighters), create a class 3 port or blow a non class 3 port or upgrade a current class 3 port. I have a planet setting in the script that sets the max and min for colos on fuel, org, and equip and will adjust levels accordingly to and from starting planet. Still in the works, a working window status screen, upgrading planets, building farm planets or door guns, setting cannons, colonizing, adding shields to level 5+ planets. |
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| Author: | Promethius [ Sun Sep 02, 2012 11:18 pm ] |
| Post subject: | Re: Midnight scripting binge |
Probably a lot better than "decent" from what I can tell. I've ran into problems that I just couldn't solve until I closed out and took a week away from the script. I then went back and traced what I thought the script was supposed to do, and even explained it to myself - got weird looks from my wife when I was doing that - and most of the time I found the problem. |
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| Author: | The Bounty Hunter [ Sun Sep 02, 2012 11:36 pm ] |
| Post subject: | Re: Midnight scripting binge |
Thanks for the vote of confidence prom. I just don't want to step away. I'm afraid I won't come back. lol. I've done that in the past. |
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| Author: | Helix [ Sun Sep 02, 2012 11:53 pm ] |
| Post subject: | Re: Midnight scripting binge |
Let me know when you are ready. I mostly play to test the bubble builder script I am working on.... usually in a subzero so I can farm the planets. I am in a subzero on Micro's server v2.xx twgs and in more than one subzero on Sage's v1xx UTW. H |
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| Author: | Kaus [ Wed Nov 14, 2012 2:10 pm ] |
| Post subject: | Re: Midnight scripting binge |
The Bounty Hunter wrote: Thanks for the vote of confidence prom. I just don't want to step away. I'm afraid I won't come back. lol. I've done that in the past. /QFT |
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| Author: | TheButcher [ Fri Nov 16, 2012 4:07 pm ] |
| Post subject: | Re: Midnight scripting binge |
The Bounty Hunter wrote: So I classify myself a decent scripter. I have a good knowledge base of scripting. but I tell you, the past 2 week I have been trying to finalize my farming script and I seem to be running into issue after issue. Last night I spent 4 hours on a simple problem (and a basic no no). had multiple subroutines with the same name and couldn't figure out why one of the middle ones wasn't triggering. 2 Weeks ago I had the issue with the trigger for under construction. Today I can't figure out why a trigger is not moving the script on and stopping the whole thing at the planet prompt. Just needed to vent. If anyone wants to do some beta testing let me know. Right now the farm script does the following: Using 1 starter planet will warp to all sectors you set as bubble sectors and depending on the command, do a scan of planets and strip off product you specify including fighter (or omit any product including fighters), create a class 3 port or blow a non class 3 port or upgrade a current class 3 port. I have a planet setting in the script that sets the max and min for colos on fuel, org, and equip and will adjust levels accordingly to and from starting planet. Still in the works, a working window status screen, upgrading planets, building farm planets or door guns, setting cannons, colonizing, adding shields to level 5+ planets. Just be careful who u give it to, there are people on here that are known for "acquiring" other peoples, scripts,game edits and such, and claiming it as there own work:[ |
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