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Corp Info
https://mail.black-squirrel.com/viewtopic.php?f=15&t=32760
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Author:  Comet [ Wed Jan 18, 2012 4:35 am ]
Post subject:  Corp Info

S: !! Fighters on unmanned ships do not count for game totals !!
S: Corp fighters:xxxxxxx Game fighters: xxxxxxxx
S: Corp planets: 15 (11) Citadels Game planets: 27 (9) Citadels

I did a corpinfo with mombot we have 11 planets. game says there is only 9. There is 27 planets with 37 percent citadels which equals 9.99 planets. I know for a fact other corps have planets. Could this be a new game option where i only updates once a day or something wrong with the script?

Mind you we have not started any new planets today.

Author:  The Bounty Hunter [ Wed Jan 18, 2012 10:09 am ]
Post subject:  Re: Corp Info

Having a hard time following you. Does the V screen match game conditions? Or is the script reporting something different from the V screen and scans?

Author:  Mongoose [ Wed Jan 18, 2012 4:27 pm ]
Post subject:  Re: Corp Info

I have seen this numerous times, where I have more citadels myself than the V-screen indicates for the game. Someone suggested there might be a delay in updating the V-screen, depending on the sysop's settings. But I don't know of any setting that would affect that.

Author:  Cruncher [ Wed Jan 18, 2012 10:39 pm ]
Post subject:  Re: Corp Info

Mongoose wrote:
I have seen this numerous times, where I have more citadels myself than the V-screen indicates for the game. Someone suggested there might be a delay in updating the V-screen, depending on the sysop's settings. But I don't know of any setting that would affect that.


Correct. the V-screen delay only delays the view from outside the game, at the game menu. Once inside the game (using time in a TL game) you can grab a current V-screen.

I cannot speak about the script, I've used it but I don't yet write scripts.

Author:  Vid Kid [ Wed Jan 18, 2012 10:46 pm ]
Post subject:  Re: Corp Info

V screen only updates every hour based on last check.
At least that was how it has always been before the timing delays were added.

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