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Port Pair Trading
https://mail.black-squirrel.com/viewtopic.php?f=15&t=32547
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Author:  unclebs [ Sat Nov 26, 2011 8:28 pm ]
Post subject:  Port Pair Trading

With some scripts, I have trouble telling from the title what exactly the script does. I then look inside the file for comments or variable names (or sub routines) that might give insight into the work and options of the script.

I'm looking for a port pair trading script that does distance pairs (i.e. the port pair is not in adjacent sectors). I'm used to TWAR (pre-windows, even), which had that function built in.

Thanks for the help.

Author:  T0yman [ Sat Nov 26, 2011 8:57 pm ]
Post subject:  Re: Port Pair Trading

There are no public ones that I know of, but I thought SWATH would do this for you if you had one of them being SXX port. Should be a fairly simple script to write to calculate distance, buy enough ore for round trip, haggle and then check % of how low you want to buy the port down.

With a few safety checks in case someone pops your fig under the port. :)

Author:  Mongoose [ Sun Nov 27, 2011 1:17 am ]
Post subject:  Re: Port Pair Trading

You mean via twarp or normal warp? I'm pretty sure SWATH will do it via normal warp. You can type any sector number into the drop-down combo box that lists adjacent sector numbers.

Author:  unclebs [ Sun Nov 27, 2011 1:35 am ]
Post subject:  Re: Port Pair Trading

twar did it either way, I was kinda hoping for twarp.

Author:  Crosby [ Sun Nov 27, 2011 8:43 am ]
Post subject:  Re: Port Pair Trading

eh, twarp trading isn't the most efficient way of cashing, so
I guess I can understand the lack of a public script. I don't
think it should be hard to write. You use twx proxy?

Author:  Mongoose [ Sun Nov 27, 2011 2:21 pm ]
Post subject:  Re: Port Pair Trading

I can see it being useful in an unlim, if all the regular pairs were gridded up. It's one of those things that doesn't really make sense at all in a turn game. And SWATH's built-in scripts seem to be mostly oriented toward turn games. But it could easily be written.

Author:  Crosby [ Sun Nov 27, 2011 3:04 pm ]
Post subject:  Re: Port Pair Trading

Quote:
I'm used to TWAR (pre-windows, even), which had that function built in.


I used to love TWHelper myself. I liked TWAR as well,
but TWHelper was my online helper..with TWAssist for
offline planning.

There was a way of rigging a 'virtual modem' that those
old DOS helpers could 'dial' to and then telnet to a server.
You had to run Comm-IP and I think TurboComm.
I'm almost sure it was set up by Electriq...

I'll edit back after some research...


PS I really think TPPT is really only useful for a game that
had ports very sparsely placed; no pairs at all. Even then
I can only see it until you have some of your own built.

Author:  Kavanagh [ Sun Nov 27, 2011 6:08 pm ]
Post subject:  Re: Port Pair Trading

unclebs wrote:
With some scripts, I have trouble telling from the title what exactly the script does. I then look inside the file for comments or variable names (or sub routines) that might give insight into the work and options of the script.

I'm looking for a port pair trading script that does distance pairs (i.e. the port pair is not in adjacent sectors). I'm used to TWAR (pre-windows, even), which had that function built in.

Thanks for the help.


The simplest way is to run one cycle by hand while recording it, then edit out all the waitfors except the two "engage?" ones to ensure it stays blindsafe.

You can elaborate it, a do loop, with an interface asking for sector numbers, cycles, etc. but waste of time IMO.

Author:  Kavanagh [ Sun Nov 27, 2011 6:14 pm ]
Post subject:  Re: Port Pair Trading

Crosby wrote:
Quote:
I'm used to TWAR (pre-windows, even), which had that function built in.


I used to love TWHelper myself. I liked TWAR as well,
but TWHelper was my online helper..with TWAssist for
offline planning.



I still use TWAssist, it is a great program for offline planning, sucks that it cant work past 5K.

It can be used online live btw, if your terminal program can shell to dos, twassist automode commands can update the database as you play and give all the offline functionality except the graphics, for that you need to run DOSBOX in a separate window.

Author:  Grey Gamer [ Tue Apr 03, 2012 3:32 pm ]
Post subject:  Re: Port Pair Trading

unclebs, if you want to trade ad non-adjacent pairs, there is not any reason not to--as long as you write your own script! :) Please just tell me that you were not planning on doing this indefinitely!

Good luck!

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