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 TWX WorldTrade 
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Unread post TWX WorldTrade
What's a good WorldTrade script for TWX?

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Fri Oct 14, 2011 2:32 pm
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Unread post Re: TWX WorldTrade
Think it is 2_worldtrade.ts that comes with TWX.

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Fri Oct 14, 2011 2:33 pm
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Unread post Re: TWX WorldTrade
Micro wrote:
What's a good WorldTrade script for TWX?


Here is the fix for a couple of annoying issues with 2_worldtrade script

viewtopic.php?f=15&t=25648

H

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Fri Oct 14, 2011 3:15 pm
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Unread post Re: TWX WorldTrade
Thanks

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Fri Oct 14, 2011 3:18 pm
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Unread post Re: TWX WorldTrade
This version stalls in 2.11. I think it's related to the post Helix made about a fuix for the included ppt file but I can;t add those fixes because they don;t match up to what he says is in the file

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Fri Oct 14, 2011 6:19 pm
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Unread post Re: TWX WorldTrade
It did not work for me either on 2.11

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Fri Oct 14, 2011 7:53 pm
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Unread post Re: TWX WorldTrade
I will run it this weekend and see if I can find a solution, no time tonight.

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Fri Oct 14, 2011 8:01 pm
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Unread post Re: TWX WorldTrade
Thanks Toyman, I can read TWX script and I understand most of it, but it really gives me a headache. It's like someone took GWBASIC and MSDOS batch files and trew it in a blender with a couple other languages.

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Fri Oct 14, 2011 8:10 pm
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Unread post Re: TWX WorldTrade
I am running WorldTrade and I will have to set mines and some other items but the one I have it not having any problems. I need more info so I can setup the param's that are causing the problems.

Attachment:
2_WorldTrade.ts [2.68 KiB]
Downloaded 747 times


I can't say 100% if this script has been modded or not, but I have been running for one hour no issue. If it hangs someone please hit $st and post the triggers it is waiting on. It might be due to a change in the wording for mines or navhaz. More info will help in finding the problem.

NOTE: If your using SWATH in connection with TWX, turn the light bulb "OFF"
Attachment:
lb.png
lb.png [ 5.19 KiB | Viewed 8829 times ]

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Fri Oct 14, 2011 8:24 pm
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Unread post Re: TWX WorldTrade
wait ... what? Lightbulb? LOL

Maybe that's why none of them have been werkin! :mrgreen:

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Last edited by Master Blaster on Fri Oct 14, 2011 9:24 pm, edited 1 time in total.



Fri Oct 14, 2011 9:21 pm
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Unread post Re: TWX WorldTrade
FROUCK ME!

Works fine until you hit an avoid

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Fri Oct 14, 2011 9:22 pm
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Unread post Re: TWX WorldTrade
OK let me set some avoids, I usually use the paranoid setting so it avoids planets/figs/mines and just let it run. I normally clear all voids first.

OK I set a void and I see the message, let me see if I can fix that problem.

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Last edited by T0yman on Fri Oct 14, 2011 9:27 pm, edited 1 time in total.



Fri Oct 14, 2011 9:23 pm
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Unread post Re: TWX WorldTrade
Ok, it's twice as fast as the java script. (don't tell anyone i said that. Will start a big fight in here!?)


Yeah, I hit an avoid right off and it didn't know what to do...

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Fri Oct 14, 2011 9:25 pm
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Unread post Re: TWX WorldTrade
Here's a question. Will this script re-fig?

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Fri Oct 14, 2011 9:29 pm
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Unread post Re: TWX WorldTrade
You can set to set figs under ports, then in the M - Navigation Settings / X - Extra commands f1*cd will set 1 fig in every sector on defensive, you can change that to any type you want. f1*ct = 1 toll

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Fri Oct 14, 2011 9:36 pm
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