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| Finding Stardock when hidden https://mail.black-squirrel.com/viewtopic.php?f=15&t=31316 |
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| Author: | CBYNot [ Sun Apr 03, 2011 3:17 pm ] |
| Post subject: | Finding Stardock when hidden |
Hello, I've been playing the game for many years but I've only been in one other game where the Stardock was hidden.. fortunately a corpie had the location before I even came in-game. I just started a solo game with Stardock hidden - is there a script that will help find it quickly, or a general strategy you'd recommend? Thanks. |
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| Author: | Promethius [ Mon Apr 04, 2011 8:24 pm ] |
| Post subject: | Re: Finding Stardock when hidden |
CBYNot wrote: Hello, I've been playing the game for many years but I've only been in one other game where the Stardock was hidden.. fortunately a corpie had the location before I even came in-game. I just started a solo game with Stardock hidden - is there a script that will help find it quickly, or a general strategy you'd recommend? Thanks. If you have a ZTM of the game, search for 7 warps-in. If you don't, then it is going to be a bit more difficult and luck will play a part - if it is a turn game run a ZTM. The scripting for it is simple if you have the ZTM. The following is a script by EP for finding the 7 warps-in sectors, but I don't know if it is in its original form: Code: # Author: ElderProphet # Last Update: 11/2003 # Future Plans: None # # This script requires good ZTM data. It simply queries the TWX database for sectors that # have 7 warps in. Hopefully there are less than a dozen, and they include the Class 0 ports. :find7ins echo "[2J[1;33m7-in Query [1;37mby [5;31mÅ[0;1;36mE[0;36mlder[1;36mP[0;36mrophet[1;5;31mÅ*" echo "*[0;1;36mCurrent List of 7-in Sectors[1;32m**" setVar $7inlog "7ins-" & GAMENAME & ".txt" delete "7ins-" & GAMENAME & ".txt" setVar $i 1 while $i <= SECTORS getSector $i $i if (sector.warpincount[$i] = 7) and (sector.warpcount[$i] = 6) # and (sector.explored[$i] <> YES) write $7inlog $i echo $i "*" end add $i 1 end echo "*[1;36mCheck the file named [1;33m" $7inlog "**" |
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| Author: | Kavanagh [ Wed Apr 06, 2011 4:36 pm ] |
| Post subject: | Re: Finding Stardock when hidden |
Promethius wrote: CBYNot wrote: Hello, I've been playing the game for many years but I've only been in one other game where the Stardock was hidden.. fortunately a corpie had the location before I even came in-game. I just started a solo game with Stardock hidden - is there a script that will help find it quickly, or a general strategy you'd recommend? Thanks. If you have a ZTM of the game, search for 7 warps-in. If you don't, then it is going to be a bit more difficult and luck will play a part - if it is a turn game run a ZTM. The scripting for it is simple if you have the ZTM. 7 in 6 out does not define SD, except in default. There is no easy way to find dock if the gameop is sneaky smart, and even if he/she aint, still difficult. |
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| Author: | Singularity [ Wed Apr 06, 2011 6:21 pm ] |
| Post subject: | Re: Finding Stardock when hidden |
The vast majority of games are default. Since there's no way to pass non-standard dock locations to the bang via TWA, the sysop would have to move the dock every single bang. That's... not common. |
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| Author: | Cruncher [ Wed Apr 06, 2011 10:30 pm ] |
| Post subject: | Re: Finding Stardock when hidden |
I think another good clue as to finding a hidden SD is to keep an eye on where the aliens are going. They will pretty much stick near the MSL's (Major Space Lanes). |
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| Author: | CBYNot [ Thu Apr 07, 2011 4:12 pm ] |
| Post subject: | Re: Finding Stardock when hidden |
Thanks everyone for the replies, helped a lot. |
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