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Finding Stardock when hidden
https://mail.black-squirrel.com/viewtopic.php?f=15&t=31316
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Author:  CBYNot [ Sun Apr 03, 2011 3:17 pm ]
Post subject:  Finding Stardock when hidden

Hello,

I've been playing the game for many years but I've only been in one other game where the Stardock was hidden.. fortunately a corpie had the location before I even came in-game.

I just started a solo game with Stardock hidden - is there a script that will help find it quickly, or a general strategy you'd recommend?

Thanks.

Author:  Promethius [ Mon Apr 04, 2011 8:24 pm ]
Post subject:  Re: Finding Stardock when hidden

CBYNot wrote:
Hello,

I've been playing the game for many years but I've only been in one other game where the Stardock was hidden.. fortunately a corpie had the location before I even came in-game.

I just started a solo game with Stardock hidden - is there a script that will help find it quickly, or a general strategy you'd recommend?

Thanks.


If you have a ZTM of the game, search for 7 warps-in. If you don't, then it is going to be a bit more difficult and luck will play a part - if it is a turn game run a ZTM. The scripting for it is simple if you have the ZTM.

The following is a script by EP for finding the 7 warps-in sectors, but I don't know if it is in its original form:

Code:
# Author: ElderProphet
# Last Update: 11/2003
# Future Plans: None
#
# This script requires good ZTM data.  It simply queries the TWX database for sectors that
# have 7 warps in.  Hopefully there are less than a dozen, and they include the Class 0 ports.

:find7ins
echo "7-in Query by ÅElderProphetÅ*"
echo "*Current List of 7-in Sectors**"
setVar $7inlog "7ins-" & GAMENAME & ".txt"
delete "7ins-" & GAMENAME & ".txt"
setVar $i 1
while $i <= SECTORS
   getSector $i $i
   if (sector.warpincount[$i] = 7) and (sector.warpcount[$i] = 6)
        # and (sector.explored[$i] <> YES)
      write $7inlog $i
      echo $i "*"
   end
   add $i 1
end
echo "*Check the file named " $7inlog "**"


Author:  Kavanagh [ Wed Apr 06, 2011 4:36 pm ]
Post subject:  Re: Finding Stardock when hidden

Promethius wrote:
CBYNot wrote:
Hello,

I've been playing the game for many years but I've only been in one other game where the Stardock was hidden.. fortunately a corpie had the location before I even came in-game.

I just started a solo game with Stardock hidden - is there a script that will help find it quickly, or a general strategy you'd recommend?

Thanks.


If you have a ZTM of the game, search for 7 warps-in. If you don't, then it is going to be a bit more difficult and luck will play a part - if it is a turn game run a ZTM. The scripting for it is simple if you have the ZTM.



7 in 6 out does not define SD, except in default. There is no easy way to find dock if the gameop is sneaky smart, and even if he/she aint, still difficult.

Author:  Singularity [ Wed Apr 06, 2011 6:21 pm ]
Post subject:  Re: Finding Stardock when hidden

The vast majority of games are default. Since there's no way
to pass non-standard dock locations to the bang via TWA,
the sysop would have to move the dock every single bang.
That's... not common.

Author:  Cruncher [ Wed Apr 06, 2011 10:30 pm ]
Post subject:  Re: Finding Stardock when hidden

I think another good clue as to finding a hidden SD is to keep an eye on where the aliens are going. They will pretty much stick near the MSL's (Major Space Lanes).

Author:  CBYNot [ Thu Apr 07, 2011 4:12 pm ]
Post subject:  Re: Finding Stardock when hidden

Thanks everyone for the replies, helped a lot.

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