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| When popping planets https://mail.black-squirrel.com/viewtopic.php?f=15&t=30918 |
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| Author: | Klepto [ Mon Jan 31, 2011 1:39 pm ] |
| Post subject: | When popping planets |
My script wants to jump to sector 9897. However, the stardock is in 208. Is there a way to reset this? I am using swath and twx my swath helper is virtually shut off. I think it has something to do with the navpoints? Is there a way to reset these? |
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| Author: | T0yman [ Mon Jan 31, 2011 2:04 pm ] |
| Post subject: | Re: When popping planets |
In the past I would export my warpsect.txt for TWX, delete database for TWX & SWATH and recreate them and import the warpsect.txt and run a CIM. That should fix the problem, it is a PITA but it does resolve the issue. You could try editing the gamename.cfg file in TWX/data and verify it has the correct SD location. |
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| Author: | Muss [ Mon Jan 31, 2011 3:10 pm ] |
| Post subject: | Re: When popping planets |
is 9897 a back door to Dock? |
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| Author: | Klepto [ Mon Jan 31, 2011 3:25 pm ] |
| Post subject: | Re: When popping planets |
Muss wrote: is 9897 a back door to Dock? no just some random sector the script i was using decided to try and jump too! |
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| Author: | booger [ Mon Jan 31, 2011 4:29 pm ] |
| Post subject: | Re: When popping planets |
are you using mombot? |
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| Author: | Promethius [ Mon Jan 31, 2011 6:10 pm ] |
| Post subject: | Re: When popping planets |
Klepto wrote: My script wants to jump to sector 9897. However, the stardock is in 208. Is there a way to reset this? I am using swath and twx my swath helper is virtually shut off. I think it has something to do with the navpoints? Is there a way to reset these? Been a long time since I messed with navpoints, but I think you can open up the nav points and set them to 0 to clear them. |
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| Author: | Klepto [ Mon Jan 31, 2011 9:07 pm ] |
| Post subject: | Re: When popping planets |
I'll have to try that. ty toy and prom actually i'm using alexio script planet creation. |
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