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MoM farm script
https://mail.black-squirrel.com/viewtopic.php?f=15&t=30866
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Author:  lewdpotato [ Mon Jan 17, 2011 5:21 pm ]
Post subject:  MoM farm script

Does the farming script in mom even work?
I have tried it a bunch of times adding my own list, the script always hangs up.
Is there a public farm script that works?

Author:  Helix [ Mon Jan 17, 2011 8:25 pm ]
Post subject:  Re: MoM farm script

It works just fine for me. It stops when it fills fuel, org, equ or figs, so start with a nearly empty planet


H

Author:  lewdpotato [ Tue Jan 18, 2011 8:44 am ]
Post subject:  Re: MoM farm script

ok that explains it. I am looking for a script that uses a loaded planet that goes around upgrading citidels from a list. I know that there are private ones out there, are there any public one's available for download?

Author:  T0yman [ Tue Jan 18, 2011 8:48 am ]
Post subject:  Re: MoM farm script

No public ones that I know of. I know your corpie has one. :roll:

Author:  Promethius [ Tue Jan 18, 2011 1:27 pm ]
Post subject:  Re: MoM farm script

lewdpotato wrote:
ok that explains it. I am looking for a script that uses a loaded planet that goes around upgrading citidels from a list. I know that there are private ones out there, are there any public one's available for download?


I have a cit builder script, but it does not use a list to move from sector to sector. It also has a limitation in that is will not max cit build (say L1 - L6) - it stops at L1 then lets you restart if you want L2. I can modify the script to use a list and allow max cit building without too much problem - I thought there was probably a public script that did that. It might make a good project for this weekend if I am not out of state. I believe I posted the original on Grimy so it may be available somewhere else now.

Let me know what the requirements are (all planets in sector, specific planet type(s)) or whatever.

Author:  lewdpotato [ Tue Jan 18, 2011 5:06 pm ]
Post subject:  Re: MoM farm script

All planets in a sector would be great. Right now Im just using massupgrade set to not seek product, so I make sure the planet that im warping from sector to sector has lots of product on it, collies too.
So a check list would be a good idea for this script as well, maybe once any of the product levels fall below 1000 on the main warpable planet, the script would terminate. I have been playing in farming games and sometimes we have had 100 sectors with 5 planets in each one, visiting each one and running mass upgrade takes way to long so automation would sure save lots of time.
Thanks

Author:  Promethius [ Fri Jan 21, 2011 1:59 pm ]
Post subject:  Re: MoM farm script

lewdpotato wrote:
All planets in a sector would be great. Right now Im just using massupgrade set to not seek product, so I make sure the planet that im warping from sector to sector has lots of product on it, collies too.
So a check list would be a good idea for this script as well, maybe once any of the product levels fall below 1000 on the main warpable planet, the script would terminate. I have been playing in farming games and sometimes we have had 100 sectors with 5 planets in each one, visiting each one and running mass upgrade takes way to long so automation would sure save lots of time.
Thanks


k, I have the script that will do what you are wanting almost ready, but I have one issue left to resolve. I have a few ideas that I would like to implement to enhance the script. One idea that is implemented is tracking when a planet was upgraded and how many days until complete, and stored in a text file.

Enhancements planned:
(1) Option of auto generation of the sectors/planets from the TL - not good in an alien cap game ;)
(2) Checking against the upgrade tracking to see if a trip to a sector is required - ignoring L6 and upgrades in progress
(3) Window status of donar planet, x of y sectors done status, x of y planets in sector done, current fill planet status
(4) Possibly the use of a second planet if the first runs low on cols/product.
(5) Generation of best route

I will post the base version in a private message Saturday night sometime if not earlier. I would request that this version not be given out since it will not be the final version, and it "probably" won't work after a certain date.

Author:  lewdpotato [ Fri Jan 21, 2011 7:11 pm ]
Post subject:  Re: MoM farm script

Those are really cool options!

Author:  Promethius [ Sat Jan 22, 2011 3:40 am ]
Post subject:  Re: MoM farm script

Check you private messages. A base version is there along with some other thoughts on script needs.

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