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| ProEcolonizer 5 https://mail.black-squirrel.com/viewtopic.php?f=15&t=30862 |
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| Author: | Promethius [ Sun Jan 16, 2011 8:37 pm ] |
| Post subject: | ProEcolonizer 5 |
If there are bugs, please let me know. The file is compiled .cts, but after I have had the script out and any reported bugs fixed, I will probably release the source. Attachment: Changes from ProEcolonizer3: Eliminated "All Keys" usage More accurate ore usage estimate More accurate time estimate Addition of e-warp/e-warp mode Addition of b-warp/e-warp mode Addition of cols/second delivery info Improved colonizing summary (see below test results). Menu layout change, more intuitive (maybe) Start at Cit, Planet or Command prompts (Command for multiple planets) Auto-jets 2nd ship's holds for two-ship colonizing. Insures base fig down before running cols Check port types to see if selling ore, bypasses in menu if not Base sector fig kill detection (may still fuse in BTTW mode, but less probable). Ports at Sol, or lands on planet at base if kill detected. Updated help file. Testing setup: 6 hops to Terra 6 hops to base Ships 255 holds 10k colo move, ore/beam planet being colonized EW - E-warp, TW - T-Warp, BW - T-pad/Beam Warp, BTTW - Balls-to-the-wall.
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| Author: | SourDiesel [ Sun Jan 16, 2011 9:46 pm ] |
| Post subject: | Re: ProEcolonizer 5 |
Promethius wrote: If there are bugs, please let me know. The file is compiled .cts, but after I have had the script out and any reported bugs fixed, I will probably release the source. Attachment: proEcolonizer5.zip Changes from ProEcolonizer3: Eliminated "All Keys" usage More accurate ore usage estimate More accurate time estimate Addition of e-warp/e-warp mode Addition of b-warp/e-warp mode Addition of cols/second delivery info Improved colonizing summary (see below test results). Menu layout change, more intuitive (maybe) Start at Cit, Planet or Command prompts (Command for multiple planets) Auto-jets 2nd ship's holds for two-ship colonizing. Insures base fig down before running cols Check port types to see if selling ore, bypasses in menu if not Base sector fig kill detection (may still fuse in BTTW mode, but less probable). Ports at Sol, or lands on planet at base if kill detected. Updated help file. Testing setup: 6 hops to Terra 6 hops to base Ships 255 holds 10k colo move, ore/beam planet being colonized EW - E-warp, TW - T-Warp, BW - T-pad/Beam Warp, BTTW - Balls-to-the-wall. TY prom. |
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