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| Skip Xport Ship Listing https://mail.black-squirrel.com/viewtopic.php?f=15&t=30708 |
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| Author: | T0yman [ Mon Dec 06, 2010 11:14 am ] |
| Post subject: | Skip Xport Ship Listing |
send "y" $xsect "*qx" $ship "**shl" $planet "*cs" I want to skip the ship listing since we have to many and that would increase the speed of the script. I thought that if I left a space after the x ie.. send "y" $xsect "*qx " $ship "**shl" $planet "*cs" that it would skip the listing but it is still there. What am I missing or is that one that can't be skipped? |
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| Author: | Singularity [ Mon Dec 06, 2010 11:42 am ] |
| Post subject: | Re: Skip Xport Ship Listing |
Send 4 spaces, it works in fedspace and anywhere unless ansi is on (then you need 6). Code: send " x " & $ship & "* * szhz* l " & $planet & "* n n * j c s* " |
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| Author: | T0yman [ Mon Dec 06, 2010 12:03 pm ] |
| Post subject: | Re: Skip Xport Ship Listing |
Ok I got it , it needed more than just the 6 spaces. After looking at the example I needed more spaces elsewhere. I appreciate the help, thanks. I ended up with this. send " y " $xsect " * q x " $ship " * * shl " $planet " * c s " |
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| Author: | Singularity [ Mon Dec 06, 2010 12:07 pm ] |
| Post subject: | Re: Skip Xport Ship Listing |
Use code tags to preserve spacing. If you have animation off, you shouldn't need 6 spaces after the xport. The szhz* macro is to scan and not lock up if you don't have a dscanner, or get torped. The "n n *" is a shortcut when you can't j-buffer a landing and don't want to warp out if the planet isn't there. If for some reason you try to land and the planet isn't there, sending "c s" will also lock on a bad prompt. That's why I use "j c s*" instead. That way you won't hang in sector and have a chance of calling saveme or getting out before someone comes after you. |
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| Author: | T0yman [ Mon Dec 06, 2010 12:20 pm ] |
| Post subject: | Re: Skip Xport Ship Listing |
Great thanks , much appreciated! |
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