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| Simple Prelock Adjacent Photon https://mail.black-squirrel.com/viewtopic.php?f=15&t=30662 |
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| Author: | Promethius [ Fri Nov 26, 2010 2:29 pm ] |
| Post subject: | Simple Prelock Adjacent Photon |
This is a barebones prelock on a specified adjacent sector. Its use could easily get a player #SD# without proper precautions. It lacks spoof protection, and the alien detection would need to be moved as indicated below. The delaytrigger activation may not appear to be working, but it happens extremely fast on the backspace and re-entering of the last digit. Code: send "/" waitfor "Armd" gettext CURRENTLINE $torps "Phot" "³Armd" striptext $torps " " striptext $sector " " if ($torps = 0) echo ANSI_12 "** You don't have " ANSI_11 "any " ANSI_12 "ptorps!!!" echo ANSI_15 "** Shutting Down!" halt end echo ansi_12 "***Enter prelock sector to photon****" getConsoleinput $preLockSector getlength $preLockSector $len cutText $preLockSector $digit ($len - 1) 1 send "cpy " $preLockSector :lblStartWatch setTextTrigger figHit :figEnter "Report Sector " & $preLockSector & ":" setTextTrigger limpHit :limpActivate "Limpet mine in " & $preLockSector setDelayTrigger alive :alive 45000 pause :alive setDelayTrigger alive :alive 45000 send #08 $digit pause :limpActivate killtrigger figHit killtrigger alive send "* q" halt :figEnter killtrigger limpHit killtrigger alive send "* q" halt # below checks for alien hits - move up after "killtrigger limpHit" along with other spoof checks getwordpos CURRENTANSILINE $pos ": " & #27 & "[1;36m" & #27 & "[33m" if ($pos > 0) send #08 $digit goto :lblStartWatch end |
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| Author: | Parrothead [ Fri Nov 26, 2010 3:05 pm ] |
| Post subject: | Re: Simple Prelock Adjacent Photon |
My testing shows little advantage in speed by prelocking Prom...Sorry! approx 8 ms difference on the beta software and isp's would need to be on. |
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| Author: | Promethius [ Fri Nov 26, 2010 3:48 pm ] |
| Post subject: | Re: Simple Prelock Adjacent Photon |
Parrothead wrote: My testing shows little advantage in speed by prelocking Prom...Sorry! approx 8 ms difference on the beta software and isp's would need to be on. Yeah, not a lot of difference and ISP does have to be on. The difference was just enough to hit the gridder on the way out, but the frequency really isn't very good. My mindset as a solo is to get every ms I can because I am stuck with my ping and can't rotate defense to someone with a better ping (where the real advantage comes from). I think a lot of our scripts are hitting the ceiling on performance. I appreciate your testing it though because I really had no idea of how much it might speed things up except that I did see some improvement on hitting the gridder. I am not on the beta anywhere and I am looking forward to using the in-game timing to test different ideas. |
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