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SWATH needs to do games that have 30k Sectors
https://mail.black-squirrel.com/viewtopic.php?f=15&t=27669
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Author:  Helix [ Mon Aug 02, 2010 11:25 pm ]
Post subject:  SWATH needs to do games that have 30k Sectors

After the beta cycle is over we may need to be able to track 30k sectors per game, not just 20k. Are you around Stein?

H

Author:  Singularity [ Tue Aug 03, 2010 5:24 am ]
Post subject:  Re: SWATH needs to do games that have 30k Sectors

I wonder if twxproxy will be able to handle it.

Author:  T0yman [ Tue Aug 03, 2010 5:52 am ]
Post subject:  Re: SWATH needs to do games that have 30k Sectors

Helix wrote:
After the beta cycle is over we may need to be able to track 30k sectors per game, not just 20k. Are you around Stein?

H


I sent him a ICQ message this morning, no response yet. But he has been notified.

Author:  Stein [ Tue Aug 03, 2010 6:05 am ]
Post subject:  Re: SWATH needs to do games that have 30k Sectors

Since SWATH uses signed 16-bit integers for sector numbers, it can handle 32767 sectors without any code changes.
I will make sure the upcoming 1.9.5 of SWATH allows 30K sectors (will be released later this month).

It should not be hard to change from signed to unsigned 16-bit in the future to allow 60K sectors but might require code and binary format changes.

Author:  HiTechRedneck [ Sat Aug 07, 2010 3:00 am ]
Post subject:  Re: SWATH needs to do games that have 30k Sectors

Stein wrote:
Since SWATH uses signed 16-bit integers for sector numbers, it can handle 32767 sectors without any code changes.
I will make sure the upcoming 1.9.5 of SWATH allows 30K sectors (will be released later this month).

It should not be hard to change from signed to unsigned 16-bit in the future to allow 60K sectors but might require code and binary format changes.


Just a thought here, but if you're going to go to the trouble of setting it up for 16-bit unsigned, why not go ahead and set it up with 32-bit unsigned? Save you the trouble of having to redo it once again if the need ever arises for more than 65535 sectors. Then Swath would be able to cover more sectors than would ever be needed. (Wait, didn't I used to think that about my 640k of RAM) Unless someone can come up with a use for a more than 4.92 billion sector game.

Author:  Vid Kid [ Sat Aug 07, 2010 4:04 am ]
Post subject:  Re: SWATH needs to do games that have 30k Sectors

You guys might hold off on requesting larger universe , after you lay out a large grid and do cim .. parsing the data takes quite awhile.

I'de really hate to do the data collecting for 3 deep bubles on that let alone a 40k sector game.

I think we should stop at this level and rethink this .. it will be large enough Cruncher can hide in for a few month with little trouble.

I would go as far as to say , we probably wont need to go back to old school
setting if a game were to banged like this.

But if old school is used , let it be limited to 5k sectors or less.
Keep to the flavor , see if anyone shows (and record the events for historic reasons)

hehehe
just a thought

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