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One man CBY cashing script
https://mail.black-squirrel.com/viewtopic.php?f=15&t=26546
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Author:  Big D [ Tue Jul 13, 2010 7:21 pm ]
Post subject:  One man CBY cashing script

Ever been in a solo TW game where the sysops either forgets to change the no death delay in an edit or decides that's a way to give players a chance? I just finished a Solo CBY caashing script and uploaded it to Nav Haz. This script has the documentation and requirements in the 1st few lines and is in .ts form. It's free from usage and changes as the user sees fit.
Note: This script was made in on the beta test server and seems to be working fine. It may have to be adapted to use in older versions of TW since some screens have changed in the latest beta version of TWGS and TW.

Link to Nav Haz Scripts
http://www.navhaz.com/forums/ezdloads.php

Author:  Wildstar [ Wed Jul 14, 2010 7:33 pm ]
Post subject:  Re: One man CBY cashing script

I had one of those.
When you ran it you had a choice between solo or cories, where your planet was and other goodies.

It was sharp. I am sure it is either at grimys or floating around

Author:  Kaus [ Wed Jul 14, 2010 9:16 pm ]
Post subject:  Re: One man CBY cashing script

Big D wrote:
Ever been in a solo TW game where the sysops either forgets to change the no death delay in an edit or decides that's a way to give players a chance? I just finished a Solo CBY caashing script and uploaded it to Nav Haz. This script has the documentation and requirements in the 1st few lines and is in .ts form. It's free from usage and changes as the user sees fit.
Note: This script was made in on the beta test server and seems to be working fine. It may have to be adapted to use in older versions of TW since some screens have changed in the latest beta version of TWGS and TW.

Link to Nav Haz Scripts
http://www.navhaz.com/forums/ezdloads.php


I havnt played the beta yet, what screens have changed?

Author:  Crosby [ Thu Jul 15, 2010 6:03 am ]
Post subject:  Re: One man CBY cashing script

The splash screen at the game menu has changed from:
Old Screen wrote:
Trade Wars 2002 Game Server v1.03

to
New Screen wrote:
TradeWars Game Server v1.04.09


so modify your login scripts accordingly.

The personal and corp planet lists now have planet numbers included:
Corporate Planet Scan

Sector Planet Name Ore Org Equ Ore Org Equ Fighters Citadel
Shields Population -=Productions=- -=-=-=-=-On Hands-=-=-=-=- Credits
==============================================================================
2xxx #55 Whump Class K, Impact Level 2
--- (0) 0 0 0 4T 95 95 0 0
2xxx #56 DOOM Class E, Striking Distanc Level 3
--- (6M) 6T 0 0 16T 0 0 6T 0
2xxx #57 Whump Class K, Impact Level 2
--- (2M) 1T 0 0 2T 0 0 569 0
2xxx #58 DOOM Class E, Striking Distanc Level 3
--- (8M) 8T 0 0 34T 0 0 8T 0
2xxx T #17 Hammer Class M, Final Frontier Level 5
0 (0) 0 0 0 2M 30T 39T 2M 10B
2xxx #18 AnviL Class H, Endless Night Level 4
--- (0) 0 0 0 32T 0 0 1M 518M
2xxx #19 . Class L, Landslide Level 3
--- (0) 0 0 0 0 0 29T 7T 0
2xxx #50 . Class E, Striking Distanc Level 4
--- (12M) 12T 0 0 3M 0 0 7M 0
2xxx #51 Whump Class E, Striking Distanc Level 4
--- (3M) 3T 0 0 21T 0 0 4M 0
2xxx #52 Whump Class E, Striking Distanc Level 4
--- (12M) 12T 0 0 2M 480 480 7M 8B
7xxx #48 DOOM Class E, Striking Distanc Level 4
--- (12M) 12T 0 0 19T 0 0 10T 0
7xxx #49 DOOM Class E, Striking Distanc Level 4
--- (12M) 12T 0 0 30T 0 0 10T 0
7xxx #53 DOOM Class E, Striking Distanc Level 4
--- (12M) 12T 0 0 19T 0 0 10T 0
====== ============ ==== ==== ==== ===== ===== ===== ========== ==========
0 (79M) 77T 0 0 7M 30T 69T 22M 18B


I'm still investigating, but it's hard to treat this like normal game.... death delay is set at zero. In case
you miss the 18B. :roll:

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