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| k_news https://mail.black-squirrel.com/viewtopic.php?f=15&t=25602 |
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| Author: | Legion [ Fri Jan 29, 2010 6:45 pm ] |
| Post subject: | k_news |
I downloaded the k_news script from grimys and it seem to lock up my twx. ive tried it a couple times.. anyone else have the same problem? could it be that there are 100's of lines of pbusting? |
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| Author: | Parrothead [ Fri Jan 29, 2010 10:05 pm ] |
| Post subject: | Re: k_news |
what game and server..ill log in and see what i get |
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| Author: | Electra [ Sat Jan 30, 2010 3:00 pm ] |
| Post subject: | Re: k_news |
The same thing happens with 'news' commands in latest mombot when there are pages and pages of planet busting. |
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| Author: | Parrothead [ Sat Jan 30, 2010 5:00 pm ] |
| Post subject: | Re: k_news |
well Ill fix my code and leave the Mom guys to theirs. two things that I want to add to the script is maximum planet bust limit and compare corpies on the possible pods to filter out the SDT/SST furbing as this creates to much spam. Server name and game where this is happening to either script please. I dont frequent ORE Whore style games or unlim's so... server name and game letter please |
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| Author: | Parrothead [ Sat Jan 30, 2010 5:59 pm ] |
| Post subject: | Re: k_news |
S: --------Team Kraaken News Reader-------- S: S: --- Planet News: --- S: S: An unstable planetary mass was detected in sector 18247 S: S: Planets . and . collided! S: S: 400 Planets Popped: S: S: by 1 Traders S: S: 400 by Parrothead S: S: S: --------Team Kraaken News Reader-------- S: from a test game. The script does run for 12 seconds before output...Is that what you mean by Locked up? I did find one small bug but it shouldn't cause anyone to lock up. I go out of my way to prevent endless loops when possible. The update as been posted to grimy's |
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| Author: | Yop_Solo [ Sat Jan 30, 2010 6:50 pm ] |
| Post subject: | Re: k_news |
I got something lock up my twx... and when i read you, i thought about that I used that script ... but now, it's ok... it's happen 2 times... I restarted my twx saved game to zero... |
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| Author: | Parrothead [ Sat Jan 30, 2010 9:06 pm ] |
| Post subject: | Re: k_news |
Added the filter to Clip the furbs from the Podded list...Posted on Grimy's..also at Nazhaz |
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| Author: | ElderProphet [ Sun Jan 31, 2010 11:11 am ] |
| Post subject: | Re: k_news |
Parrothead wrote: The script does run for 12 seconds before output... That sounds like a lot of processing, or is that an intentional delay? |
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| Author: | Big D [ Sun Jan 31, 2010 12:57 pm ] |
| Post subject: | Re: k_news |
ElderProphet wrote: Parrothead wrote: The script does run for 12 seconds before output... That sounds like a lot of processing, or is that an intentional delay? I has to read the daily log, which in some games can be quite long. Not sure if he has the read time buffered or not. |
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| Author: | Parrothead [ Sun Jan 31, 2010 2:37 pm ] |
| Post subject: | Re: k_news |
ElderProphet wrote: Parrothead wrote: The script does run for 12 seconds before output... That sounds like a lot of processing, or is that an intentional delay? Code is posted. http://www.classictw.com/viewtopic.php?f=15&t=25344 I lot of things must be sorted , counted , padded for output and then output. I have never had it lock up a twx. Waiting for the server addy and game letter to verify claim. |
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| Author: | Parrothead [ Sun Jan 31, 2010 9:35 pm ] |
| Post subject: | Re: k_news |
Legion was right the script locked up the TWX...however the dailies log constisted of 4 corps planet pimping for 20 hours straight in an umlim/truce thing. Just to READ the dailies took 8 minutes to scroll through. Obviously Twx hit some kind of limit on its ability to process and filter the info. Looking into a fix. |
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| Author: | Parrothead [ Sun Jan 31, 2010 10:28 pm ] |
| Post subject: | Re: k_news |
I have limited the output to max of 400 planets. After this I doubt there is any useful info. This seems to have solved the issue. Re uploaded to Grimy's. Thx for the bug report. |
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