| Author |
Message |
|
Parrothead
Commander
Joined: Wed May 03, 2006 2:00 am Posts: 1722 Location: USA
|
 Distribution of mcic ports
Anyone know the mcic of the median or average port.
_________________ Coconut Telegraph (ICQ)#586137616 Team Speak3@ 220.244.125.70:9987 Founding Member -=[Team Kraaken]=- Winner of Gridwars 2010 - Ka Pla
 Jesus wounldn't Subspace Crawl
|
| Tue Feb 02, 2010 12:33 am |
|
 |
|
Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
|
 Re: Distribution of mcic ports
For EQ? -42 is the median.
Average? Varies from bang to bang. It's going to be -42 +/- some variance, but exactly what variance... no way to know without knowing every port.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
|
| Tue Feb 02, 2010 12:48 am |
|
 |
|
Parrothead
Commander
Joined: Wed May 03, 2006 2:00 am Posts: 1722 Location: USA
|
 Re: Distribution of mcic ports
So it is a random event with each port generation then?
_________________ Coconut Telegraph (ICQ)#586137616 Team Speak3@ 220.244.125.70:9987 Founding Member -=[Team Kraaken]=- Winner of Gridwars 2010 - Ka Pla
 Jesus wounldn't Subspace Crawl
|
| Tue Feb 02, 2010 12:55 am |
|
 |
|
Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
|
 Re: Distribution of mcic ports
Well it's based on the seed. There's a correlation between the seed and the port layout.
So it's as random as the bang seed is, however random that is from sysop to sysop.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
|
| Tue Feb 02, 2010 1:37 am |
|
 |
|
Parrothead
Commander
Joined: Wed May 03, 2006 2:00 am Posts: 1722 Location: USA
|
 Re: Distribution of mcic ports
So in other words there is no way (from the player side) to detect an average mcic from the game specks i.e port density etc.
_________________ Coconut Telegraph (ICQ)#586137616 Team Speak3@ 220.244.125.70:9987 Founding Member -=[Team Kraaken]=- Winner of Gridwars 2010 - Ka Pla
 Jesus wounldn't Subspace Crawl
|
| Tue Feb 02, 2010 3:33 pm |
|
 |
|
Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
|
 Re: Distribution of mcic ports
No, to do that you would have to add up all of the MCICs that occur and divide by the number of ports. Since each MCIC spawns by the seed, you can't really know unless you know the seed.
With that said, there's an obvious top and bottom, so you can easily determine the median for comparison values.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
|
| Tue Feb 02, 2010 10:00 pm |
|
 |
|
Big D
Veteran Op
Joined: Tue Nov 28, 2006 4:04 pm Posts: 5025
|
 Re: Distribution of mcic ports
Singularity wrote: No, to do that you would have to add up all of the MCICs that occur and divide by the number of ports. Since each MCIC spawns by the seed, you can't really know unless you know the seed.
With that said, there's an obvious top and bottom, so you can easily determine the median for comparison values. That's what I was going to say. If you take the maximum and the minimum values add them together and divide by 2, that should put you pretty close to average. That is IF the maximum and minimum values are constant variables and apply to all seeds.
|
| Tue Feb 02, 2010 10:10 pm |
|
 |
|
Parrothead
Commander
Joined: Wed May 03, 2006 2:00 am Posts: 1722 Location: USA
|
 Re: Distribution of mcic ports
Big D wrote: That's what I was going to say. If you take the maximum and the minimum values add them together and divide by 2, that should put you pretty close to average. That is IF the maximum and minimum values are constant variables and apply to all seeds. (20+65)/2=42.5 Median Value Average is different. I was looking for some other than random value pattern that the game might or might not use.
_________________ Coconut Telegraph (ICQ)#586137616 Team Speak3@ 220.244.125.70:9987 Founding Member -=[Team Kraaken]=- Winner of Gridwars 2010 - Ka Pla
 Jesus wounldn't Subspace Crawl
|
| Tue Feb 02, 2010 10:21 pm |
|
 |
|
Big D
Veteran Op
Joined: Tue Nov 28, 2006 4:04 pm Posts: 5025
|
 Re: Distribution of mcic ports
Parrothead wrote: Big D wrote: That's what I was going to say. If you take the maximum and the minimum values add them together and divide by 2, that should put you pretty close to average. That is IF the maximum and minimum values are constant variables and apply to all seeds. (20+65)/2=42.5 Median Value Average is different. I was looking for some other than random value pattern that the game might or might not use. Yes. As Sing said, I think each seed may vary one way or the other to an extent. So a precise value probably would be hard to calculate.
|
| Tue Feb 02, 2010 10:31 pm |
|
 |
|
ElderProphet
Commander
Joined: Tue Oct 07, 2003 2:00 am Posts: 1134 Location: Augusta, GA
|
 Re: Distribution of mcic ports
Heh, since Traitor isn't around to say it, I'll stand in. http://www.tw-cabal.com/strategy/economy2.htmlI'll go ahead and paste the pertinent stuff though: So, I decided to track the frequency of ports, and found that the distribution was flat, and that you can expect there to be approximately 21 equipment ports for each value of MCIC, 21 organics ports for each value of MCIC, and 19 fuel ore ports for each value of MCIC. However, you're just as likely to find a -65 EQ, -20 org, -90 fuel port as you will a 20 eq, 75 org, 20 fuel port. Basically, in an average bang, there will be 126 buy EQ ports at -60 or less.He is talking about a 5K bang, 45% density, 95% built. Regards, +EP+
_________________ Claim to Fame: only guy to ever crack the TW haggle algorithm, and fig/shield/hold price formula, twice.
|
| Thu Feb 04, 2010 8:30 pm |
|
 |
|
Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
|
 Re: Distribution of mcic ports
Right, so there's no standard port average, distribution is random based on the seed.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
|
| Thu Feb 04, 2010 11:39 pm |
|
 |
|
Parrothead
Commander
Joined: Wed May 03, 2006 2:00 am Posts: 1722 Location: USA
|
 Re: Distribution of mcic ports
Singularity wrote: Right, so there's no standard port average, distribution is random based on the seed. Too bad but it makes the coding for the project simpler.
_________________ Coconut Telegraph (ICQ)#586137616 Team Speak3@ 220.244.125.70:9987 Founding Member -=[Team Kraaken]=- Winner of Gridwars 2010 - Ka Pla
 Jesus wounldn't Subspace Crawl
|
| Thu Feb 04, 2010 11:42 pm |
|
 |
|