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Monior Who's on line
https://mail.black-squirrel.com/viewtopic.php?f=15&t=23302
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Author:  motrax [ Tue Sep 15, 2009 8:30 pm ]
Post subject:  Monior Who's on line

I'm having trouble trying to ceate a script which regularly monitors who is in the game. When my "enemy" logs out I want to log out also to conserve time. I want to remain in the game as long as the "Enemy" does. I can send # at timed intervals np. but sorting the info after that is the problem. Say "Enemy" is somebody.

" Who's on line "

Private 1st Class motrax [1]
Private 1st Class somebody [2]
Lieutenant Commander vid [3]

The Rakata are on the move!

Citadel command (?=help)

How can I trigger something when "somebody" has left?

Author:  Thrawn [ Tue Sep 15, 2009 9:37 pm ]
Post subject:  Re: Monior Who's on line

Did you take a look at LoneStar's Who's Online script? The link is:

http://www.spaceballtw.com/Mine/Who.002.ts

It does a monitor and plays a sound when there is a change to Who's Online.

Author:  Promethius [ Tue Sep 15, 2009 9:42 pm ]
Post subject:  Re: Monior Who's on line

Very quick and very dirty:

:begin
send "#"
waitfor " on line"
setTextTrigger here :here "somebody"
setDelayTrigger sec3Wait :sec3Wait 3000
pause
:here
killtrigger sec3Wait
setDelayTrigger sec20Wait :begin 20000
pause

:sec3Wait
killtrigger here
# he is gone
# do whatever you want

Author:  motrax [ Tue Sep 15, 2009 10:42 pm ]
Post subject:  Re: Monior Who's on line

Thanks Guys. The delays helped the script to work. I had tried triggers but with no sucess

Author:  Thrawn [ Tue Sep 15, 2009 11:05 pm ]
Post subject:  Re: Monior Who's on line

Promethius wrote:
Very quick and very dirty:

:begin
send "#"
waitfor " on line"
setTextTrigger here :here "somebody"
setDelayTrigger sec3Wait :sec3Wait 3000
pause
:here
killtrigger sec3Wait
setDelayTrigger sec20Wait :begin 20000
pause

:sec3Wait
killtrigger here
# he is gone
# do whatever you want


That works too ;)

Actually I use a similar idea on the Computer Player script we are writing.

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