Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
proGameAssetsEvaluation.ts
The script allows creation of an .html file to view the assets and the values of corporations and solo players after a game has been called.
The script source is scary at best and variables are interdependent on data from different T-Edit sources. Getting a players ship type requires getting the ship record number from the user record, getting the ship record that matches from the ships in use screen, and then getting the actual ship type from the ship editor screen (the ship record also gives the manufacturer).
The source file and an .hml example is below for download.
Attachments:
File comment: progameassetsvaluation.ts and .html example. proGameAssets.zip [9.85 KiB]
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_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
Sun Jul 12, 2009 7:27 pm
Thrawn
Commander
Joined: Fri Aug 20, 2004 2:00 am Posts: 1801 Location: Outer Rims
Re: proGameAssetsEvaluation.ts
Thanks for the file Promethius. I found this script very nice in doing our game results. Works like a charm.
_________________ -Thrawn
But risk has always been an inescapable part of warfare.
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