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Scripting- Twarp Safety Method
https://mail.black-squirrel.com/viewtopic.php?f=15&t=22436
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Author:  Harkov [ Wed Jul 01, 2009 12:36 am ]
Post subject:  Scripting- Twarp Safety Method

I'm working on a script and have had issues with twarping blind and getting #sd#. I've written the script where the sector I want to go to is stored in variable $cm1. When the script is started, it sends the sector (via: send $cm1 & "*") and I see the "Do you want to engage the TransWarp Drive?" prompt and the script sends the "y", but I forgot about going to sectors that do not have my fig(s) in them.

Could someone share with me what is the best way to put in a safety so when the script enters the sector specified to warp to and I don't have a fig, it will shutdown, but if I do have a fig then it will twarp and continue on?

Author:  Vid Kid [ Wed Jul 01, 2009 1:24 am ]
Post subject:  Re: Scripting- Twarp Safety Method

:ToJump
SetTextLineTrigger locked :lockedend "TransWarp Locked"
SetTextLineTrigger blind :blindend "You do not have any fighters in Sector"
SetTextTrigger outoffuel :blindend "You do not have enough"
SetTextTrigger outofjumps :nojumps "Invalid Sector number,"
Send $cm1 & "*"
Pause
:blindend
Send "*"
Halt
:nojumps
Halt
:lockedend
KillAllTriggers
Send "y"
WaitOn "]:["&$cm1&"] ("
# script continues from here

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