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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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 ProGameInfo 4
You can create all of the information files internal (ship info and planet info) to the game with the attached script provided your path is: "C:\Program Files\Epic Interactive Strategy\TWGS\Game\TW25\ANSI\" with ANSI after each dir like TWxx (you may have to manually create the dir).
The script will also provide HTML and forum formatting to post game info.
Well you could if the forum allowed .cts script posting. It will be posted on grimytrader.com
Pics below of the in-game files.
Attachments:
gameInfo.JPG [ 101.89 KiB | Viewed 14642 times ]
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/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Mon May 25, 2009 5:16 pm |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Re: ProGameInfo 4
Prom, You have a copy of this still? H Edit: I think I found it in your script pack. Is this the SO script that makeansi is based on?
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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| Fri Aug 31, 2012 9:46 am |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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 Re: ProGameInfo 4
Helix wrote: Prom, You have a copy of this still? H Edit: I think I found it in your script pack. Is this the SO script that makeansi is based on? Attachment: proGameInfo_4.cts I believe it is the one used by Vid. He made changes and updated it for which I appreciate. If you would like the source, I can post it. I don't remember if it is the one I sent to JP or not.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Fri Aug 31, 2012 9:16 pm |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Re: ProGameInfo 4
Promethius wrote: Helix wrote: Prom, You have a copy of this still? H Edit: I think I found it in your script pack. Is this the SO script that makeansi is based on? Attachment: proGameInfo_4.cts I believe it is the one used by Vid. He made changes and updated it for which I appreciate. If you would like the source, I can post it. I don't remember if it is the one I sent to JP or not. I will test it on my v1.03 server and see if it works. Thanks. H
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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| Fri Aug 31, 2012 10:03 pm |
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deer_buster
Sergeant Major
Joined: Thu Aug 09, 2012 12:39 am Posts: 54
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 Re: ProGameInfo 4
Promethius wrote: Helix wrote: Prom, You have a copy of this still? H Edit: I think I found it in your script pack. Is this the SO script that makeansi is based on? Attachment: proGameInfo_4.cts I believe it is the one used by Vid. He made changes and updated it for which I appreciate. If you would like the source, I can post it. I don't remember if it is the one I sent to JP or not. I would like it 
_________________ Happiness is a mature buck lined up in the crosshairs!
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| Fri Aug 31, 2012 11:16 pm |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Re: ProGameInfo 4
Promethius wrote: Helix wrote: Prom, You have a copy of this still? H Edit: I think I found it in your script pack. Is this the SO script that makeansi is based on? Attachment: proGameInfo_4.cts I believe it is the one used by Vid. He made changes and updated it for which I appreciate. If you would like the source, I can post it. I don't remember if it is the one I sent to JP or not. I tested it and it generates game info but doesn't create the ansi/text files for ships or planets H
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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| Sat Sep 01, 2012 12:35 am |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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 ProGameInfo 5
Source for ProGameInfo 5 which I believe this was the last version I produced and it is for v1.03.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Sat Sep 01, 2012 12:43 am |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Re: ProGameInfo 5
Promethius wrote: Source for ProGameInfo 5 which I believe this was the last version I produced and it is for v1.03. This one is for game info too. It reads the info and outputs it to a file. Vid called the script he updated "SoProMakeAnsi" if that rings any bells. H
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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| Sat Sep 01, 2012 2:32 am |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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 Re: ProGameInfo 5
Helix wrote: Promethius wrote: Source for ProGameInfo 5 which I believe this was the last version I produced and it is for v1.03. This one is for game info too. It reads the info and outputs it to a file. Vid called the script he updated "SoProMakeAnsi" if that rings any bells. H It should also create the ANSI files if the ANSI directory exists in the game directory. About line 936 you will see the routine under ":writeGameInternal" - option 5 on the menu should allow if you want to create the ANSI information or not.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Sat Sep 01, 2012 11:33 am |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Re: ProGameInfo 4
Thanks for being so patient
H
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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| Sat Sep 01, 2012 1:13 pm |
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Mongoose
Commander
Joined: Mon Oct 29, 2001 3:00 am Posts: 1096 Location: Tucson, AZ
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 Re: ProGameInfo 4
I have a feature request for future versions of this: include the base fighter production.
Edit: and the citadel interest rate.
_________________ Suddenly you're Busted!
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| Sat Sep 01, 2012 2:08 pm |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Re: ProGameInfo 5
Promethius wrote: Source for ProGameInfo 5 which I believe this was the last version I produced and it is for v1.03. It worked like a charm after I edited the absolute paths used to my configuration. Thanks again.
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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| Sat Sep 01, 2012 8:33 pm |
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Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1838 Location: Guam USA
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 Re: ProGameInfo 4
You mean like this .. in the version 2 SO_ProAnsiMaker ? Attachment:
IntRate.JPG [ 70.6 KiB | Viewed 14312 times ]
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| Sat Sep 01, 2012 11:24 pm |
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Mongoose
Commander
Joined: Mon Oct 29, 2001 3:00 am Posts: 1096 Location: Tucson, AZ
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 Re: ProGameInfo 4
Yeah, that's lovely.
Is JP still thinking of integrating this into the game?
_________________ Suddenly you're Busted!
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| Sun Sep 02, 2012 12:18 am |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Re: ProGameInfo 4
Mongoose wrote: Yeah, that's lovely.
Is JP still thinking of integrating this into the game? Take a look at any of the games on my v2xx server (probably vid's as well) telnet://helixtw.podzone.org:5223Its a matter if importing a twa file into the v2.x TWGS, running Vid's Updated SO ProMakeAnsi Script which creates the files and puts them into the Games ANSI directory then when you export that TWA file, it includes the new files in games ANSI directory inside the TWA file. And when you import that new twa file, the ship and planet files are already there. JP may want to update his basic twa file included with the EIS install to use this new format so people can see it from the start H
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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| Sun Sep 02, 2012 12:55 am |
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