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ProZTM30 on NavHaz.com
https://mail.black-squirrel.com/viewtopic.php?f=15&t=21147
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Author:  Promethius [ Wed Nov 05, 2008 11:58 am ]
Post subject:  ProZTM30 on NavHaz.com

I have uploaded ProZTM30 to Sing's site, NavHaz.com. The version that was uploaded to grimytrader had some older code that I was experimenting with - accurate but somewhat slow.

ProZTM30 Test Results
Test game: 
20k sector 52604 warps from observer account

Warps Sectors
1 3795
2 6494
3 5201
4 2822
5 1198
6 490

ProZTM Results in 5 hours 53 minutes
52562 warps found ( 99.92%)

Warps Sectors
1 3806 (11 sectors misidentified)
2 6497
3 5196
4 2819
5 1194
6 488


The "universe summary" above is output into a TWX window for those that are curious about the distribution of sector warps.

Author:  mob [ Wed Nov 12, 2008 7:40 am ]
Post subject:  Re: ProZTM30 on NavHaz.com

:

Who's Playing

Terrorist JackHammer [1]
Terrorist Anvil [1]
Ensign Helix [2]

: Script run-time error in 'PROZTM30.TS': Window not found: ONLINE, line 778


ZTM is done, was finishing DE check.

Options selected:

<----------------| ZTM by Promethius |---------------->

1. Write dead-end list? No
2. Write 7 warps-in list? Yes
3. Write SWATH warp data? No
4. Write traffic analysis? Yes

R. Return to Main Menu

<--------------------| ProZTM_3.0 |-------------------->


<----------------| ZTM by Promethius |---------------->

1. Monitor who is online? No
2. Update CIM warp report? No
3. ZTM mode is set to: Interrogation
4. Send ZTM over SS when complete? No
5. Constrain ZTM to specified sector range? No
6. Reset all vars for a fresh ZTM No
D. Set Data Options


Not sure what happened....but thats all the info that you might need. Other then that I think the ZTM finished fine.
-mob

Author:  Singularity [ Wed Nov 12, 2008 8:12 am ]
Post subject:  Re: ProZTM30 on NavHaz.com

One feature we could use in twxproxy is a way to detect whether a particular window is open or not.

Author:  Promethius [ Wed Nov 12, 2008 6:32 pm ]
Post subject:  Re: ProZTM30 on NavHaz.com

Singularity wrote:
One feature we could use in twxproxy is a way to detect whether a particular window is open or not.


That would be nice - in this case I will have to set a variable to prevent it from trying to write to the window. A window check would be great though in the event a player closed a window for some reason prior to a script being completed.

Author:  mob [ Wed Nov 12, 2008 10:01 pm ]
Post subject:  Re: ProZTM30 on NavHaz.com

Just for the record, I didn't try to close any windows. The ZTM was done and it was doing DE checks, next thing you know it errors out. I guess if I have the Online Watch window open it won't happen. Just thought I would post a small error I found.

Author:  Promethius [ Wed Nov 12, 2008 11:12 pm ]
Post subject:  Re: ProZTM30 on NavHaz.com

mob wrote:
Just for the record, I didn't try to close any windows. The ZTM was done and it was doing DE checks, next thing you know it errors out. I guess if I have the Online Watch window open it won't happen. Just thought I would post a small error I found.


I didn't think you did from the menu selection as the window wouldn't have been open. The error I have in the script is due to not checking to see if the window was opened. I sometimes close windows in a script and then it bombs out. As Sing said, it would be nice to be able to check the window status for open or closed. I will fix the error as I hate things happening like that - just wish I would have caught it before I put the script up and people DL'd it.

Author:  Promethius [ Thu Nov 13, 2008 1:31 am ]
Post subject:  Re: ProZTM30 on NavHaz.com

The error is fixed and uploaded to navhaz.com. The issue resulted due to my not checking for the "use online watch" var and then trying to write to a closed window. Looks also like I may have originally uploaded the source to the script - ah well, if I did, I hope people can improve on it.

Author:  mob [ Thu Nov 13, 2008 5:02 am ]
Post subject:  Re: ProZTM30 on NavHaz.com

No prob man, wasn't trying to sound rude...I understand what u were getting at now.

EDIT: Yes, and the version I have is .CTS.

Author:  Promethius [ Thu Nov 20, 2008 2:19 pm ]
Post subject:  Re: ProZTM30 on NavHaz.com

I have been encouraged to place the source of proztm30 up for DL. This will not happen at least in the near term as I am still experimenting with different plotting methods. It may not happen at all.

The main reason the ZTM is released as a .CTS is due to an encounter I had in a game some time back. I corped with a player using a different alias and all was going well. He said he had a neat script to show us how we were doing and he fired it up. It was the asset check script that I had wrote, but now showing as him as the author. I ask if he wrote it and he said he did. Funny that it matched my scripts output perfectly except for where my alias is in the tag. That is the hazard of putting out .ts and I knew that when I posted the source.

This appropriation of scripts deters people like myself from putting source out that could be improved upon by the community. Most scripts that are even mildly complicated take a lot of time to write and even more to try and make safe for the user.

I don't release combat scripts because most of them have a specific use and using it in the wrong situation would SD the user -- don't want to listen to the "your script got me killed" even though the user used it in the wrong situation -- hell, they get me killed sometimes in the right situation.

Back on the ZTM script. I first started writing it in 2005 and released a public version. My goal was for a faster and more accurate ZTM. Over time the script evolved into more than just providing a ZTM to give me the information I wanted in a game. IMO, the best versions are ProZTM14A, ProZTM2.0, ProZTM3.0, and ProZTM3.1 (not out yet - being tested). The "speed" versions have their uses though.

I am wanting to have a sysOp place an edit (20k) online with the number of plots shown from an observer account so I can test remote to get an actual feel for response. I would like to test the following scripts on a server and then post the results: SupG (the one that got me started), Ck's, and SWATH (all options checked), ProZTM14A and ProZTM3.1. I think Rev has a ZTM that I would also like to test against as I think SupG's is based off of Rev's. If nothing else, this will give scripters targets to shoot for in regard to accuracy and completion time - also lets the user pick their preferred script easier.

Author:  Thrawn [ Thu Nov 20, 2008 3:48 pm ]
Post subject:  Re: ProZTM30 on NavHaz.com

Promethius wrote:
I have been encouraged to place the source of proztm30 up for DL. This will not happen at least in the near term as I am still experimenting with different plotting methods. It may not happen at all.

The main reason the ZTM is released as a .CTS is due to an encounter I had in a game some time back. I corped with a player using a different alias and all was going well. He said he had a neat script to show us how we were doing and he fired it up. It was the asset check script that I had wrote, but now showing as him as the author. I ask if he wrote it and he said he did. Funny that it matched my scripts output perfectly except for where my alias is in the tag. That is the hazard of putting out .ts and I knew that when I posted the source.

This appropriation of scripts deters people like myself from putting source out that could be improved upon by the community. Most scripts that are even mildly complicated take a lot of time to write and even more to try and make safe for the user.

I don't release combat scripts because most of them have a specific use and using it in the wrong situation would SD the user -- don't want to listen to the "your script got me killed" even though the user used it in the wrong situation -- hell, they get me killed sometimes in the right situation.

Back on the ZTM script. I first started writing it in 2005 and released a public version. My goal was for a faster and more accurate ZTM. Over time the script evolved into more than just providing a ZTM to give me the information I wanted in a game. IMO, the best versions are ProZTM14A, ProZTM2.0, ProZTM3.0, and ProZTM3.1 (not out yet - being tested). The "speed" versions have their uses though.

I am wanting to have a sysOp place an edit (20k) online with the number of plots shown from an observer account so I can test remote to get an actual feel for response. I would like to test the following scripts on a server and then post the results: SupG (the one that got me started), Ck's, and SWATH (all options checked), ProZTM14A and ProZTM3.1. I think Rev has a ZTM that I would also like to test against as I think SupG's is based off of Rev's. If nothing else, this will give scripters targets to shoot for in regard to accuracy and completion time - also lets the user pick their preferred script easier.


If you get no response on an edit, I have a general 20k sector game on our OCS TWGS. I can set you in with an observer account and a player account. This game slot I use mainly to create our tutorials on. Problem is it may be a bit slow for you due to distance. Either way, let me know if you need it.

Author:  Zarkahn [ Sat Nov 22, 2008 4:36 am ]
Post subject:  Re: ProZTM30 on NavHaz.com

Here u go Prom...
Tv and I were in a game.. not sure what version of urs he used...
I used Revs...
Compared to each other... the EXACT same number of warps were found...

Author:  Promethius [ Sat Nov 22, 2008 1:48 pm ]
Post subject:  Re: ProZTM30 on NavHaz.com

Zarkahn wrote:
Here u go Prom...
Tv and I were in a game.. not sure what version of urs he used...
I used Revs...
Compared to each other... the EXACT same number of warps were found...


Cool on that. I knew that Rev's was a good script because SupG based his off of Rev's.

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