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| Lonestar's OREINATOR 1.2 problem https://mail.black-squirrel.com/viewtopic.php?f=15&t=20627 |
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| Author: | Cerne [ Wed May 21, 2008 8:23 pm ] |
| Post subject: | Lonestar's OREINATOR 1.2 problem |
If I am blue everything is great. if I am red, I get stuck at a nav prompt on the return to the sector from SD and I have to quit the nav prompt then create a new planet and the script runs normally until the next return from SD Cerne Instead of pulling your scripts from Grimy's how about a pack. Some of us don't use or want to use M()Mbot |
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| Author: | LoneStar [ Thu May 22, 2008 2:14 am ] |
| Post subject: | Re: Lonestar's OREINATOR 1.2 problem |
Thanks for the info. I took down alot of my scripts from grimy's because of glitcheness and a few of them just didn't work anymore --they suffered from a none too rare condition called: too-complicated-for-me-itus. Perfect example of this is LSOZIP. I'm trying to rewrite stuff. I have LSORE up to version 1.5 (few minor fixes and a menu to select which product types you're looking for). I want to enhance the furbing for Reds and then I'll put up an update. I like the idea of a pack. That way I can leave off the 'LS' prefex from script names.. laff |
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| Author: | Wildstar [ Thu May 22, 2008 5:47 am ] |
| Post subject: | Re: Lonestar's OREINATOR 1.2 problem |
LoneStar wrote: I like the idea of a pack. That way I can leave off the 'LS' prefex from script names.. laff You could always be spiffy and do like I do. 5_Wildstar's. You can do 6_Lonestar's I am with you Cerne. I will not play in a game where I know someone is using Mombot. But you do not walk into a bar and complain people are drinking. So I am not going to go into a game and complain about it. It isnt right. I will wait for someone to bang an unlim that has the rule of No Mombot. But anywho... |
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| Author: | Zarkahn [ Thu May 22, 2008 9:56 am ] |
| Post subject: | Re: Lonestar's OREINATOR 1.2 problem |
Quote: I will wait for someone to bang an unlim that has the rule of No Mombot. heh.. be kinda hard unless u spy on each node off and on all the time... we unless ur in a solo game... then its just a regular script... |
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| Author: | V'Ger [ Thu May 22, 2008 11:09 am ] |
| Post subject: | Re: Lonestar's OREINATOR 1.2 problem |
I agree, rules that are not enforceable by any stretch of the imagination are not worth having. You would be more likely to look for people who want to play a mombotless game, and ask a sysop to bang a closed game for you. |
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| Author: | Mind Dagger [ Thu May 22, 2008 11:26 am ] |
| Post subject: | Re: Lonestar's OREINATOR 1.2 problem |
Wildstar wrote: I will wait for someone to bang an unlim that has the rule of No Mombot. But anywho... Sorry to keep getting away from the topic, but I am just curious. Do you mean No Mombot or do you mean No Bots? Is there something specific to the one bot type that you find offensive, or just bots in general? I am pretty sure you mean general bot use, but just in case you meant something else I thought it would be interesting to explore. MD Edit: Oops, Mob was smarter than I and started a new topic about this same question in Open Discussions. It's here: http://www.classictw.com/viewtopic.php?f=14&t=20630 |
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| Author: | Cerne [ Thu May 22, 2008 6:52 pm ] |
| Post subject: | Re: Lonestar's OREINATOR 1.2 problem |
I don't care what other people use. I just prefer to not use it. I imagine that helps other players a lot. The newer players don't know anything else to use. I use sing's, cherokee's, wildstar's, lonestar's and rammar's public stuff. I am just about done with public scripts they aren't exactly what I want anymore and I end writing macros to do stuff. I appreciate all of the work you guys have put into them. Thanks again Cerne |
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