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 M()MBot and modules released as source code 
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Chief Warrant Officer
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Unread post M()MBot and modules released as source code
Hello everyone,

I talked with Bounty and Lonestar and we all agreed to releasing the source code for the bot and all it's modules.

It's available at http://www.grimytrader.com. There are several never before released scripts in there that might be fun to look through.

Lonestar will still be releasing new updates as always as his schedule permits.

The compiled modules are in the same place as normal, and the source code is in an outer directory called Modules. The bot source code is where the compiled bot normally sits. There are some unfinished modules within. As always, use at your own risk. I am releasing everything in this package.

Hopefully this gives you scripters out there something entertaining to read, and maybe will spur development of new scripts forward.

Have fun,
MD


Mon Jun 09, 2008 10:44 pm
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Boo! inc.
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Unread post Re: M()MBot and modules released as source code
MD,

Very cool...
Thanks for all that you do, also can't forget Bounty and LS.

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Tue Jun 10, 2008 5:24 am
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Unread post Re: M()MBot and modules released as source code
Holy cow!! Thanks a ton! For those of us who like reading the latest and greatest, this is the cats!

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Tue Jun 10, 2008 5:28 am
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Unread post Re: M()MBot and modules released as source code
I've always been a fan of Mind Dagger since I started studying his SWATH/JAVA scripts. When invited to help out with the development of the Bot, it was a real honor for me. I've learned a great deal because MD and BH allowed me to see their Super-Top-Secret Weapon.

Anyone having questions about the source code, feel free to make a post here on EIS, and I'll answer as soon as possible.

Lone

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Tue Jun 10, 2008 12:17 pm
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Lieutenant J.G.
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Unread post Re: M()MBot and modules released as source code
Rev you still have that subversion server up?
This M()MBot would be the perfect opportunity for logging in changes to source code.
We can also use it to check in versions of scripts.

I have a domain name and a hosting account but have little clue about what it would take to set up a subversion server. It's been over 10 years since I worked with CVS but I believe we need something to store a repository for TWXProxy and any and all open source scripts and modules.

If anyone can help me set it up I would be willing to pay the hosting fees for this.

I currently have a domain name from godaddy that is good for 2 years and am paying about 15.00 a month for my hosting account (I chose windows as I wanted to run a TWXSync server but never got around to it.)

Due to a plant closing I am unemployed for the next couple of weeks before I transfer down to Texas so I will have a little time if anyone can help me out.

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Tue Jun 10, 2008 2:01 pm
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Gameop
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Unread post Re: M()MBot and modules released as source code
Maniac wrote:
Rev you still have that subversion server up?


yes. i'd be glad to host it for free if you want. i've never done that before so if we do this i would appreciate a small amount of patience. of course you can get free svn hosting from several outfits including google. my server is on a raid-5 machine, so chances of losing your data would be minimal.

i have my server up now: https://rev.podzone.org:8443/svn/
i forget the guest password - i'll post it later tonight.

alternatively, i could show you how to setup your own subversion server.

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Tue Jun 10, 2008 3:03 pm
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Gameop
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Unread post Re: M()MBot and modules released as source code
to setup an svn server, i recommend the following:

1. download and install visualsvn server : http://www.visualsvn.com/server/
(ignore their other 'visualsvn' product for now - it is only for visual studio 2005/2008.)
2. download and install tortoisesvn client : http://tortoisesvn.net/downloads

both of these are open source and free.

if all you want is a local repository, you don't even need the server. the tortoisesvn client will do it all for you. the only time you need a server is when you want to share your local repository with others over tcp. if you want to use an svn on say, google (or my server), then again, all you need is the tortoisesvn client. even if you are not collaborating with other developers, it is still hugely worthwhile to keep a local repository because it lets you experiment without fear - you can always roll back to a previous version and pick up from there. having a remote repository adds the value that your source code history is backed up, ideally on a raid array for safety.

i run the visualsvn server purely because i like browsing source code in a web browser. i actually develop on a raid machine, so i'm not worried about losing data. in fact, i've already had the pleasure of replacing a failed drive with no ill effects.

now, tortoisesvn has proven to be a bit of a learning curve. i can help you with that via icq or skype and save you some trouble if you want.

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web : http://www.thereverend.org
games : http://www.thestardock.com/twgssearch/i ... verend.org
helper : http://svn.thereverend.org:8080/revhelper/


Tue Jun 10, 2008 3:59 pm
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Gameop
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Unread post Re: M()MBot and modules released as source code
the reverend wrote:
i have my server up now: https://rev.podzone.org:8443/svn/
i forget the guest password - i'll post it later tonight.

username = guest
password = guest

_________________
twgs : telnet://twgs.thereverend.org:5023
web : http://www.thereverend.org
games : http://www.thestardock.com/twgssearch/i ... verend.org
helper : http://svn.thereverend.org:8080/revhelper/


Wed Jun 11, 2008 3:18 pm
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Boo! inc.
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Unread post Re: M()MBot and modules released as source code
Is anyone else experiencing an error with mom 3.1030 when you load the script?

It immediately goes to this error:

"Script compilation error: Too few parameters for command 'SETVAR', line 4489 (__MOM_BOT3_1030.TS)"

It works after I comment that line out, line being setVar $NOFLIP

Thanks


Fri Jun 13, 2008 7:59 pm
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Chief Warrant Officer
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Unread post Re: M()MBot and modules released as source code
T.R. Edwards wrote:
Is anyone else experiencing an error with mom 3.1030 when you load the script?

It immediately goes to this error:

"Script compilation error: Too few parameters for command 'SETVAR', line 4489 (__MOM_BOT3_1030.TS)"

It works after I comment that line out, line being setVar $NOFLIP

Thanks



Thanks T.R.

I have updated the code with the line:

setVar $NOFLIP FALSE

on line 4489

Thanks for the catch.

MD


Fri Jun 13, 2008 11:02 pm
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Unread post Re: M()MBot and modules released as source code
I would like to praise MD and crew for releasing this in it's source code. I think this will evolve TW and allow more people that want to learn to script the ability to do so much easier. Good job guys and hope these new players and scripters appreciate what you have done by doing this.


Sat Jun 14, 2008 9:32 am
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Boo! inc.
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Unread post Re: M()MBot and modules released as source code
That did it. Thanks MD and team.


Sat Jun 14, 2008 9:37 am
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