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| ProAssetCheck 2.5 available on grimytrader.com https://mail.black-squirrel.com/viewtopic.php?f=15&t=20500 |
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| Author: | Promethius [ Thu Apr 10, 2008 2:48 am ] |
| Post subject: | ProAssetCheck 2.5 available on grimytrader.com |
A corporate assets reporting script. The script will provide a summary of your corp's assets and provide a comparison of your planets (number and number of cits) against the games totals. Version 2.5 is bot friendly by using a 5 second delay that can be aborted by a user to access the menu. The menu is accessed by pressing the ~ key. Additional fighter deployment information is provided and an accurate ZTM provides information on game sectors (sector warp counts). If the script shows more sector deployments, i.e. sectors[1warp] > game[1warp], you get a SS message to run a ZTM and a plug for my ZTM script The CN9 setting is automatically restored if you use the All Keys setting when the script terminates. The following is an example of the script output on SS (no TWX window displays are available): <--------------------- Corporate Assets Report ---------------------> |
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| Author: | Promethius [ Sat Apr 12, 2008 11:48 pm ] |
| Post subject: | ProAssetCheck 2.51 available on grimytrader.com |
Since primarily a solo player and someone that doesn't use bots very often, I missed one important aspect of running proAssetCheck from a bot - the "what if" the player is on a planet and someone wants to run the script. This "what if" has been corrected and running from a Citadel or planet surface is now possible (should have been even for a solo). Funny thing is that when I originally wrote this script a few years ago, I viewed it as a novelty that might be used once or twice, and was something to write to kill some time. Scary part is looking at how sloppy the script was written - but it worked. The update is now on http://www.grimytrader.com |
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| Author: | Promethius [ Tue Apr 15, 2008 12:10 pm ] |
| Post subject: | Re: ProAssetCheck 2.5 available on grimytrader.com |
An error in ProAssetCheck was found by a user on ICE9 and passed on to me by V'Ger (thank you both), regarding an issue when TW rounds sector fighters. The issue involved TW inserting a "," when rounding. I am not sure if I accidently deleted a striptext line for version 2.5 or if the error has existed for a long time. At any rate, it is fixed and uploaded as version 2.52 on grimytrader. |
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| Author: | Parrothead [ Wed Apr 23, 2008 1:46 pm ] |
| Post subject: | Re: ProAssetCheck 2.5 available on grimytrader.com |
works sweet...much better than the old one..fits nice in bot now too |
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| Author: | Darklighter [ Mon Sep 22, 2008 12:15 pm ] |
| Post subject: | Re: ProAssetCheck 2.5 available on grimytrader.com |
A possibility for a future version, either as an option or as a different script: scanning personal assets. Not so long ago, I was playing in a building game that got so big, we had out planet builder keep stuff personal until L4, then made them corporate so we could sell product from them. Would've been nice to have an easy way to calculate and communicate those assets. It would also be good for solo games. |
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