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ProAssetCheck 2.5 available on grimytrader.com
https://mail.black-squirrel.com/viewtopic.php?f=15&t=20500
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Author:  Promethius [ Thu Apr 10, 2008 2:48 am ]
Post subject:  ProAssetCheck 2.5 available on grimytrader.com

A corporate assets reporting script. The script will provide a summary of your corp's assets and provide a comparison of your planets (number and number of cits) against the games totals.

Version 2.5 is bot friendly by using a 5 second delay that can be aborted by a user to access the menu. The menu is accessed by pressing the ~ key. Additional fighter deployment information is provided and an accurate ZTM provides information on game sectors (sector warp counts). If the script shows more sector deployments, i.e. sectors[1warp] > game[1warp], you get a SS message to run a ZTM and a plug for my ZTM script ;)

The CN9 setting is automatically restored if you use the All Keys setting when the script terminates.

The following is an example of the script output on SS (no TWX window displays are available):

<--------------------- Corporate Assets Report --------------------->

------------------
Deployed Fighters
------------------
13,309 of 19,989 Sectors - 66.58% Coverage
with 1 Warp(s): 2,737 of 3,949 warps possible.
with 2 Warp(s): 3,597 of 6,357 warps possible.
with 3 Warp(s): 3,439 of 5,123 warps possible.
with 4 Warp(s): 2,154 of 2,896 warps possible.
with 5 Warp(s): 948 of 1,160 warps possible.
with 6 Warp(s): 434 of 505 warps possible.
584,706 Total Fighters Deployed

------------------
Base Status
------------------
Base Planets Status Base Planets Status
1 3 Checked Ok 2 4 Checked Ok
3 1 Checked Ok 4 4 Checked Ok
5 4 Checked Ok

------------------
Citadel Status
------------------
Lvl 0 Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5 Lvl 6
1 5 3 3 4 0 0

------------------
Planet Assets
------------------
Ore Org Equ Ore Org Equ Fighters
Population -=Productions=- -=-=-=-=-On Hands-=-=-=-=- Credits
(926M) 462T 204T 20T 1M 438T 103T 607T 99M

------------------
Available Ships
------------------
Cnt Type Total Figs
1 -- Attila the Hun -- 80000
2 -- Julius Caesar -- 119000
1 -- Tutankhamun -- 50000
All Ships -- 249000

--------------------
Corp Assets vs Game
--------------------
!! Fighters on unmanned ships do not count for game totals !!
Corp fighters: 1440706 Game fighters: 1173796
Corp planets: 16 (15) Citadels Game planets: 20 (15) Citadels

<--------------------------- Promethius ---------------------------->

Author:  Promethius [ Sat Apr 12, 2008 11:48 pm ]
Post subject:  ProAssetCheck 2.51 available on grimytrader.com

Since primarily a solo player and someone that doesn't use bots very often, I missed one important aspect of running proAssetCheck from a bot - the "what if" the player is on a planet and someone wants to run the script. This "what if" has been corrected and running from a Citadel or planet surface is now possible (should have been even for a solo).

Funny thing is that when I originally wrote this script a few years ago, I viewed it as a novelty that might be used once or twice, and was something to write to kill some time. Scary part is looking at how sloppy the script was written - but it worked.

The update is now on http://www.grimytrader.com

Author:  Promethius [ Tue Apr 15, 2008 12:10 pm ]
Post subject:  Re: ProAssetCheck 2.5 available on grimytrader.com

An error in ProAssetCheck was found by a user on ICE9 and passed on to me by V'Ger (thank you both), regarding an issue when TW rounds sector fighters. The issue involved TW inserting a "," when rounding. I am not sure if I accidently deleted a striptext line for version 2.5 or if the error has existed for a long time.

At any rate, it is fixed and uploaded as version 2.52 on grimytrader.

Author:  Parrothead [ Wed Apr 23, 2008 1:46 pm ]
Post subject:  Re: ProAssetCheck 2.5 available on grimytrader.com

works sweet...much better than the old one..fits nice in bot now too

Author:  Darklighter [ Mon Sep 22, 2008 12:15 pm ]
Post subject:  Re: ProAssetCheck 2.5 available on grimytrader.com

A possibility for a future version, either as an option or as a different script: scanning personal assets.

Not so long ago, I was playing in a building game that got so big, we had out planet builder keep stuff personal until L4, then made them corporate so we could sell product from them. Would've been nice to have an easy way to calculate and communicate those assets. It would also be good for solo games.

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