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 Curious about sys op scripts... 
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Unread post Curious about sys op scripts...
I've seen Prom's game stats, and Wotok's Death Report.
What other sys ops scripts are out there?
What types of scripts would Sys op want?
I got one in testing to output all ship stats into a htm file.
If interested in testing it futher than I have, let me know.

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Sun Jan 13, 2008 12:40 pm
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Unread post Re: Curious about sys op scripts...
Zarkahn wrote:
I've seen Prom's game stats, and Wotok's Death Report.
What other sys ops scripts are out there?
What types of scripts would Sys op want?
I got one in testing to output all ship stats into a htm file.
If interested in testing it futher than I have, let me know.



I use Wotok's script for my daily scores. I am now using Prom's script for game stats. I'd still like to know if a script can be made to post final results after a game. It could list the Traders and scores like Wotok's does, then add the Corp scores, etc. It does not matter if it saves to text file or html. I have my ScoreKeeper now converting Prom's script output (txt) to forum/html so I can do the same for other scripts.

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Sun Jan 13, 2008 1:30 pm
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Unread post Re: Curious about sys op scripts...
Getting the corp ranks should not be a problem - I am guessing the following structure might work:

Log into admin port
send game letter
go into the user editor - grab experience points, morals ranking and corpID
add exp to $exp[$corpID] and morals ranking to $morals[$corpID]
increment $corpMembers[$corpID] 1 to have a count of corp members
Once you have gone through all players go into the corp editor
Get corpname[$corpID] $corpCaptain[$corpID]
divide $exp[$corpID] by $corpMembers[$corpID]
divide $morals[$corpID] by $corpMembers[$corpID]
sort the corpID by $exp[$corpID]
Output results

This would not include the non-corp players so you would have to assign pseudo corp numbers (use a counter to determine the number of non-corp players) and then include in a sort. If you have 5 non-corp players then the first one found would be assigned $corpID + 1 and so on.....

As with all of my script thoughts, this is not a complete 1,2,3 way to write a script, but a vague outline.

Of course you could just log into the game and have the game spit out the ranks and it would be a lot simpler as you would just be getting lines of info w/o having to do any calculations.

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Sun Jan 13, 2008 2:28 pm
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Unread post Re: Curious about sys op scripts...
I had posted one script at grimmies to move Dock to near tera and change port to a fuel sellimg.
This was so I wouldn't have to write a msl sweep.

I also started a planet counter for winners , but have since
desided to just track alien planet owner to determin game end.

If there are other scripts for sysops , I'de like to hear about them too :)

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Mon Jan 14, 2008 4:10 am
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Unread post Re: Curious about sys op scripts...
ok, I got 2 scripts wrote for Ships and Planets.
they both output a .htm file with tables, question is should tables have borders or not?
2nd question... Should I combine the 2 into 1 script.
this is mainly for custom edits and based on the ones I wrote b4 for Data, except his output a txt file, which his forum allows him to just post it in...

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Its not the Kill, Its the Thrill of the Chase
S: Min: 297 Max: 437 Average: 410 -- Just here to attack aliens
S: High/Low Removed   Average: 421
          


Mon Jan 14, 2008 4:03 pm
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Unread post Re: Curious about sys op scripts...
Zarkahn wrote:
ok, I got 2 scripts wrote for Ships and Planets.
they both output a .htm file with tables, question is should tables have borders or not?
2nd question... Should I combine the 2 into 1 script.
this is mainly for custom edits and based on the ones I wrote b4 for Data, except his output a txt file, which his forum allows him to just post it in...


Would be nice to have borders to seperate each ship/planet.

It does not matter 2 or 1 script. If the concept is to show the ships/planets in a game, combine it into 1. It is easy for me to launch 2 scripts or 1. I run multiple scripts here with the ScoreKeeper on our site.

I'd be very interested in seeing this script... ;)

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But risk has always been an inescapable part of warfare.

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Mon Jan 14, 2008 7:43 pm
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