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 Stop express warp? 
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Gameop

Joined: Fri May 25, 2007 9:25 am
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Using TWProxy, what can be done to stop express warp when you locate something.

say, as your zipping around you cross a special port or planet and you trigger on it but you want to imediatly stop the warp there? what needs to be sent? I know space will stop an express warp but cant seem to get twproxy script to do it.

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Wed Jun 06, 2007 3:34 pm
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Hi Dark,

Perhaps you should post the snippet of code you are using. We might be able to spot the problem easier that way.


Wed Jun 06, 2007 4:05 pm
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Gameop

Joined: Fri May 25, 2007 9:25 am
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Mind Dagger wrote:
Hi Dark,

Perhaps you should post the snippet of code you are using. We might be able to spot the problem easier that way.


:underway
     killalltriggers
     setTextTrigger found_special :found_special "(Special)"
     pause

:found_special
     getWord CURRENTSECTOR $sector 1
      # While zipping through space we ran accross something special
     echo "*YOU PASSED SOMETHING SPECIAL IN "
     echo $sector
     echo "*"
     send " "
     goto :sector_wait

The " " space while in the game should stop an express warp, but doesnt when the script sends it.. unless there is a "special" key to replace spaces like "*" does returns.

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Wed Jun 06, 2007 4:56 pm
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Well, one thing to look at is if any other key is sent after starting the Express warp. If any other key is sent to the server after the express warp is started, the space won't affect it.

I run into this problem most often when I hit g to look at the fighter list. If I accidently hit g and then h (for example), pressing space will not shut off the list.

I would look at your process, and see if any keys are pressed while waiting the express warp to complete and find out if you can keep it from happening.

I can't say I express warp very much, so don't have much experience with it.

Hope this helps somehow.


Wed Jun 06, 2007 5:07 pm
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Gameop
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i don't think a space (" ") will stop an express warp, but i could be wrong. express warps only stop at mines/haz where it asks if you want to avoid the sector in the future or figs where you can kill, pay, or retreat from them. then you get a prompt where you can press 'y' to continue or 'n' to stop (i think). if no thing is in your way you can't stop an express warp.

i'm interested to see what your solution is...

edit: there is also quasar and interdictors ...

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Wed Jun 06, 2007 6:19 pm
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No, space won't stop an ewarp. Mines, haz, ports, cannons, IGs, those things will stop you. A port will ask you "do you want to stop here?" and give you a chance to stop. But barring that, ewarp is straight to the destination. You should be able to stop @ a class 0, it should prompt and ask you.

Sounds like you're looking for a script to explore as you go. Depending on the game and edit you can either grid around and spit out the results or just display sector on a lawnmow, which won't stop you... but will show you what's there.

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Wed Jun 06, 2007 7:27 pm
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Here's my 4Cents:

$0.02
Lack of turns sill also stop an Express Warp..


and another $0.02 will stop it too:
Code:
send "m1*ne"
setDelayTrigger     HoHum :HoHum 1000
pause
:HoHum
send " "
send " "
send " "
send " "
send " "


Edit: code assumes that path is clear from A to B .. and of course, you have enough turns

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Wed Jun 06, 2007 7:28 pm
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Lieutenant J.G.

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I've stopped express warps with the spacebar before, but not being able to do that could be an artifact of games without delay.  Most of the games I've played have had delays of one-third and the like so I have over a second per sector to smack the spacebar in my ISS

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Wed Jun 06, 2007 8:53 pm
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I don't think I have ever seen a port stop an express warp less it had haz mines etc in sector.

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Thu Jun 07, 2007 1:11 am
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Gameop

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I would avoid express warping as it will get you horribly killed

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Thu Jun 07, 2007 1:15 am
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Quote:
I don't think I have ever seen a port stop an express warp less it had haz mines etc in sector.


I've had it happen, but for some reason I can't replicate it locally... hrm. But yea, mines will do it too.

Agreed @ slim, ewarp is a good way to get you killed. There are probably smarter ways to do what you're trying.

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Thu Jun 07, 2007 1:57 am
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Gameop
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actually, the *only* time i use express warp is to get out of trouble, in combination with a macro that i hit about 10 times to clear through sector figs and mines.

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Thu Jun 07, 2007 11:28 am
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Might be a good idea to make a prompt to stop in each sector.
Have it get the course then stop in each one to scan with a prompt to make it stop.

Ewarp will get you killed in so many ways. Guys like me love it when someone ewarps around.

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Thu Jun 07, 2007 11:34 am
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