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 LoneStar’s UnExplored Sector Scout 
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Joined: Fri Jun 09, 2006 2:00 am
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LoneStar's UnExplored Sector Scout
On Grimy's

UnExplored Sector Scout. Like Wildstar's, this script Mows to UnExplored Sectors, Holo scanning and dropping Figs along the way. And. Like WildStar's script this one stand a very good chance of running into something Nasty. That is where the similarites end.

LScout.ts, is at least 10 times faster than any other Public script of its kind. The achievement in Speed is obtained in a combination of four optimal methods: The Script keeps track of where a Fig has been Dropped; only Holo-scans when necessary; Employs Twarp; and finally looks for nearest Targets. Upon Starting, LScout will load a FIG File to ascertain existing Grid and deploy Figs only when necessary. A list of Unexplored Sectors is created allowing LScout to Hscan only when necessary. If less than 75% has been explored, the script will mow point-to-point deploying Figs & H-Scan only when necessary. After 75% has been explored the script does a CIM Warp Download and then activates the Twarp Component.

If Class 0's are not known, LScout will broadcast them on SubSpace upon seeing them.

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-= QUANTUM Computing 101: 15 = 3 x 5 ... 48% of the time.


Wed Apr 11, 2007 5:25 am
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Joined: Mon Feb 09, 2004 3:00 am
Posts: 3141
Location: Kansas
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LoneStar wrote:
LoneStar's UnExplored Sector Scout
On Grimy's

UnExplored Sector Scout. Like Wildstar's, this script Mows to UnExplored Sectors, Holo scanning and dropping Figs along the way. And. Like WildStar's script this one stand a very good chance of running into something Nasty. That is where the similarites end.

LScout.ts, is at least 10 times faster than any other Public script of its kind. The achievement in Speed is obtained in a combination of four optimal methods: The Script keeps track of where a Fig has been Dropped; only Holo-scans when necessary; Employs Twarp; and finally looks for nearest Targets. Upon Starting, LScout will load a FIG File to ascertain existing Grid and deploy Figs only when necessary. A list of Unexplored Sectors is created allowing LScout to Hscan only when necessary. If less than 75% has been explored, the script will mow point-to-point deploying Figs & H-Scan only when necessary. After 75% has been explored the script does a CIM Warp Download and then activates the Twarp Component.

If Class 0's are not known, LScout will broadcast them on SubSpace upon seeing them.


Looks like a nice script...

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Wed Apr 11, 2007 5:53 am
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Joined: Fri Apr 05, 2002 3:00 am
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Thanks for taking my script to the next level and thanks for the mention.

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Wed Apr 11, 2007 1:36 pm
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Wildstar wrote:
Thanks for taking my script to the next level and thanks for the mention.


I'm a big fan of your scripts. Would love to get in a game with ya some day. And I hope all is well, or getting better in RL.

Cheers!

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----------------------------
-= QUANTUM Computing 101: 15 = 3 x 5 ... 48% of the time.


Wed Apr 11, 2007 2:41 pm
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Joined: Wed Nov 22, 2006 3:58 am
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Location: Canada
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Script worked great once in a game; tried to use it the next day in same game and it got hung up on line 96 for some reason. This was a low turns game of 2500 but i had over 2000 turns and  $1.5 mil on me. I did a fighter refresh before  i started using ck- refresh. What am i doing wrong?


Mon May 14, 2007 4:10 am
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nod..line 96 has  a mispelling of figfile..
should read:
  readtoarray $figfile $puke
 
I think it originally was calling it $filgfle  
pretty neatO script LS!!
 
 

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Mon May 14, 2007 7:05 pm
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Crosby wrote:
nod..line 96 has  a mispelling of figfile..
should read:
  readtoarray $figfile $puke
 
I think it originally was calling it $filgfle  
pretty neatO script LS!!
 
 


Uploaded a fixed version to Grimy's, also adjusted Logic so script wont try to buy Gas from a Class 0

Thanks for the Info.

_________________
----------------------------
-= QUANTUM Computing 101: 15 = 3 x 5 ... 48% of the time.


Tue May 15, 2007 2:12 am
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