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| a simple script that kills any trader https://mail.black-squirrel.com/viewtopic.php?f=15&t=19055 |
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| Author: | Cerne [ Mon Mar 26, 2007 3:45 am ] |
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entering the same sector I am in. Code: # killtrader systemscript :killtrader send "*" setTextTrigger killtrader :killtrader "warps into the sect" pause # send 3 waves #manually adjust the figs depending on the amount on hand send "a y n y q z 999 *" send "a y n y q z 999 *" send "a y n y q z 999 *" killTrigger killtrader goto :killtrader Cerne |
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| Author: | Big D [ Mon Mar 26, 2007 4:11 am ] |
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A macro that will kill one particular trader. This macro has never failed. macro text as follows: "cn3qb#y" |
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| Author: | Cerne [ Mon Mar 26, 2007 4:21 am ] |
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That is so mean. LOL I posted this here cause I haven't used it yet and I was wondering if I had it right. Cerne |
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| Author: | Big D [ Mon Mar 26, 2007 4:29 am ] |
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Cernnunos wrote: That is so mean. LOL I posted this here cause I haven't used it yet and I was wondering if I had it right. Cerne lol This is like a ritual for new players. Everyone needs to experience it once. Sort of like snipe hunting on your 1st camping trip. |
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| Author: | Decker [ Mon Mar 26, 2007 4:50 am ] |
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Code: send " C;Q " waitfor "Max Figs Per Attack:" getWord CURRENTLINE $killers 5 stripText $killers "," isNumber $tst $killers if ($tst = 0) setVar $killers 9999 end setVar $waves 3 setVar $i 1 setVar $kill_str "" while ($i <= $waves) setVar $kill_str ($kill_str&" a y n y q z "&$killers&"887765544332211* ") add $i 1 end :killtrader setTextTrigger killtrader :killtrader_forreal "warps into the sect" pause :killtrader_forreal killTrigger killtrader send $kill_str goto :killtrader [EDITED FOR FORMAT] |
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| Author: | Promethius [ Mon Mar 26, 2007 10:34 am ] |
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Just as a suggestion: Get your total figs with either the I or / command and then divide by your fighter wave. This will allow you to send max waves which may be necessary. You could also have 5 waves of 6k on a ship that holds 35k fighters so you would have a possible 6th wave of 5k fighters. You might also want to check if max fighter wave is greater than the number of fighters you have so it sends the maximum fighters available. Say your max wave is 15k and you have 10k available. Your wave would send 1500 instead of 15k or the 10k available. |
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| Author: | Slim Shady [ Mon Mar 26, 2007 10:55 am ] |
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personally, i wouldn't suggest using such a script, but don't get me wrong, feel free to noob it up and die |
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| Author: | Cerne [ Mon Mar 26, 2007 11:12 am ] |
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Another helpful post, thank you Cerne |
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| Author: | Singularity [ Mon Mar 26, 2007 11:58 am ] |
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Also beware that someone mowing thru is going to be too fast to hit. On top of that, if they know you are there, they can bring in a ship w/ them and corb bomb you. A script like the above will not work in fedspace either as you won't attack past feds, empty ships or other fedsafe traders. |
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| Author: | Oso [ Mon Mar 26, 2007 12:14 pm ] |
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Another issue with that script is that it will also get triggered by aliens as well. So don't be like JB and use it in an alien game! |
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| Author: | Cerne [ Mon Mar 26, 2007 2:47 pm ] |
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Noted. Actually this idea started while I was Fed Safe sitting at dock waiting for a lazy red Cerne |
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| Author: | Oso [ Mon Mar 26, 2007 2:53 pm ] |
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What were you reading? hehe |
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| Author: | Big D [ Mon Mar 26, 2007 2:59 pm ] |
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Singularity wrote: Also beware that someone mowing thru is going to be too fast to hit. On top of that, if they know you are there, they can bring in a ship w/ them and corb bomb you. A script like the above will not work in fedspace either as you won't attack past feds, empty ships or other fedsafe traders. Sing is correct. This could be dangerous, I personall prefer macros on hot keys for situations when quick attack responses are needed. I set them according to the game and ship stats. If the ship I'm going to be in most of the time for killing has a maximum of 10k figs per attack, then I set my F keys as follows F1 = ay10000^M^M F2 = any10000^M^M f3 = anny10000^M^M The extra enter key is in case they leave your not at a bad prompt. There may be a bettter way than this, but this is the best I've found and I can control the outcome in most cases. |
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| Author: | Oso [ Mon Mar 26, 2007 3:02 pm ] |
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What helper do you use D? |
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| Author: | Slim Shady [ Mon Mar 26, 2007 3:09 pm ] |
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Cernnunos wrote: Another helpful post, thank you Cerne What? Its a very newb script that will end up getting you killed. How much more helpful do I need to be? That isn't even a script, it's a macro which you have no control over. Thats just stupid. If you're going that route, just use macros, which you can make on the fly, and make them much smarter, or just write a smart script that won't get you killed. |
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