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| Z-PlanetCreation/ProductPimp released https://mail.black-squirrel.com/viewtopic.php?f=15&t=18687 |
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| Author: | Zarkahn [ Thu Feb 08, 2007 2:25 pm ] |
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Z-PlanetCreation/ProductPimp Description: (Compiled) Will create the number of planets u enter, of what planet type u enter and name them what u want, or can ore/product *****. Red enabled if u own Back Door, Credit Limit, Reloads shields at dock and Ftrs off planet. If u kill script manually, need to turn messages back on...will stop on credit limit, planet is full, or has made the number of planets u want... Under planet type in menu enter only the frist word if planet type is 2 words... ex... enter Striking for a Striking Distance and set the number of planets u want. Will ore ***** any planet until what u want is made. If u just wanna ore ***** just enter an invalid planet type.. ex... ore *****... it will run till u stop it ( turn Messages back on) or has filled the planet, or ur credit limit is reached... Has been tested on dial up... as red or Blue... my thanks to Runaway for providing the test game |
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| Author: | Parrothead [ Thu Feb 08, 2007 2:46 pm ] |
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Quote: Red enabled if u own Back Door. Very nice. Thanks Zark. |
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| Author: | Zarkahn [ Thu Feb 08, 2007 2:50 pm ] |
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heh need it myself at times...lol forgot to say... does a Dock check to make sure Dock has not been blown...i think i added that...lol |
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| Author: | Muss [ Thu Feb 08, 2007 7:09 pm ] |
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add in a "no CBY" option. hehe (nothing to do with the script itself zarky) |
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| Author: | Zarkahn [ Thu Feb 08, 2007 9:19 pm ] |
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lol... thanks Muss... heh that didn't look good under the script posting... |
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| Author: | Karnaj [ Sun Feb 11, 2007 5:39 am ] |
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Works great on High Speed on a fast server Very nice Zarkahn! |
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| Author: | Desert Fox [ Sun Feb 11, 2007 4:48 pm ] |
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Nice script but when i used it in a stock game and the ship i used held more Gthorps than dets the script would just hang when it ran out of dets. Tried it like 5 times , same thing every time. I was red at the time i used the script. That part is sweet. |
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| Author: | Zarkahn [ Sun Feb 11, 2007 9:02 pm ] |
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ahh heh thanks DF... hadn't run into that b4 while testing... seems odd to make a ship hold more than the other as far as Gtorps and dets. will add that trigger for the update.. btw... I also used and now know of others that like this as a red bustup script away from dock... safer to hit dock every 5 or 10 torps instead of busting up there... |
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| Author: | Singularity [ Sun Feb 11, 2007 9:16 pm ] |
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Actually... it's not safer. They can foton under your JP and sit there with an IG. As opposed to 1 limited time burst of busts, which, if done right, is very difficult to hit. |
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| Author: | Desert Fox [ Sun Feb 11, 2007 10:55 pm ] |
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Singularity wrote: Actually... it's not safer. They can foton under your JP and sit there with an IG. As opposed to 1 limited time burst of busts, which, if done right, is very difficult to hit. Ya but not to many peeps have an IG when a game is first starting. thats when you would need the script the most If you were useing it to bust up. Well thats when i would of useed it for that anyways. just my 2 cents |
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| Author: | Zarkahn [ Sun Feb 11, 2007 11:23 pm ] |
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heh if ur usin it to bust up... if the enemy has an IG ship with a photon... he shoulda done had u... |
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| Author: | Thrawn [ Mon Feb 12, 2007 1:36 am ] |
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Works good Zarkahn. Thanks for the script. Will be most useful. |
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| Author: | Wildstar [ Mon Feb 12, 2007 2:41 pm ] |
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It is great that someone is carrying on where I left off. Thanks for releasing your scripts to the TW community and trying to help out everyone. Wildstar |
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| Author: | Zarkahn [ Mon Feb 12, 2007 2:43 pm ] |
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lol... u started it all as far as that script goes... urs was just a little too unsafe... well the public version anyway...lol |
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| Author: | Wildstar [ Mon Feb 12, 2007 2:50 pm ] |
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Yeah the public version |
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