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https://mail.black-squirrel.com/viewtopic.php?f=15&t=18344
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Author:  Cerne [ Mon Jan 01, 2007 10:31 pm ]
Post subject: 

Weren't we going to see it on the first or am I wrong again

Cernnunos

Author:  Parrothead [ Tue Jan 02, 2007 1:02 am ]
Post subject: 

couple days a little bird told me....patience grasshopper

Author:  Promethius [ Tue Jan 02, 2007 1:51 am ]
Post subject: 

Parrothead wrote:
couple days a little bird told me....patience grasshopper


... and with your credibility..... but for once I hope you are right.

Author:  ElderProphet [ Wed Jan 03, 2007 12:44 am ]
Post subject: 

Heh, I heard the same thing Parrothead heard

Seriously, I'm working on it daily, and it's shining up nicely. It's pretty much all cleanup from here.

+EP+

Author:  Parrothead [ Wed Jan 03, 2007 1:16 am ]
Post subject: 

my credability? surly you jest.

Author:  ElderProphet [ Wed Jan 03, 2007 2:01 am ]
Post subject: 

Well, I could start dropping a few tidbits now, but remember anything is apt to change.

One of the nicest new features is intended to greatly simplify breadth-first (aka Nearest) searches.

In the past, to find the nearest fighter for example, you had to create several arrays, several counters, numerous checks, and a while loop. With this new command (currently getNearestSectors), you simply begin at $que[1] and work your way deeper into the array, looking for that fig. So say you've created an array of figs, $figged. Finding the nearest fig will now look something like this:

getNearestSectors $array CURRENTSECTOR
setVar $i 1
while ($i <= SECTORS)
     setVar $focus $array[$i]
     if ($figged[$focus] = 1)
           echo "*Nearest fig in sector " $i
     end
     add $i 1
end

Believe me when i say that the above code is MUCH simpler than what was previously required.

+EP+

Author:  Singularity [ Wed Jan 03, 2007 3:15 am ]
Post subject: 

So you settled on getNearestSectors eh?

Not all of the sectors in that list are nearest.

Author:  Runaway Proton [ Wed Jan 03, 2007 9:51 pm ]
Post subject: 

Hey EP, to early for suggestions for 2.05?

When a game bangs I have to delete the old twx setup then program everything back in for the new game, but I repeat everything that was already there. It would be nice to have a reset database option so when a game bangs, I reset, and done! No typing ip, passwords, all that jazz over again.

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