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SubZero
https://mail.black-squirrel.com/viewtopic.php?f=15&t=18233
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Author:  Karnaj [ Fri Dec 15, 2006 11:17 pm ]
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I've heard that there is a SubZero ShipCap script floating out and about.  I was wondering if anyone knows if it exists/where to get it if it exists.

Thanks a Bunch,


KArnaj

Author:  Singularity [ Fri Dec 15, 2006 11:27 pm ]
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You can use the alien ship adder and ck's shipcap @ grimy, but... that's not really all that effective.

I just do it by hand. Use the enterra, pop a planet, strip the alien's shields and then ping them down. Once you get good it takes all of 10 seconds.

Author:  Promethius [ Sat Dec 16, 2006 12:17 am ]
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Karnaj wrote:
I've heard that there is a SubZero ShipCap script floating out and about.  I was wondering if anyone knows if it exists/where to get it if it exists.Thanks a Bunch,KArnaj


The scripts are not public to the best of my knowledge.

Author:  Kane [ Sat Dec 16, 2006 12:23 am ]
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Do it by hand isnt that hard. I doubt you will ever get the script, well I would hope someone isnt handing them out.

Author:  Cerne [ Sat Dec 16, 2006 12:47 am ]
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Hey Lonestar, how about building a shipcap routine into LSOZIP

Cernnunos

Author:  Parrothead [ Sat Dec 16, 2006 4:03 am ]
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i started one one day but didnt finish it...i gave it to Angus cuz he likes the alien thing.....he may have finished it...problem was in multiple aliens in a sector

Author:  Karnaj [ Sat Dec 16, 2006 4:27 am ]
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I have an idea on making one I just need the ship stats heh

Author:  Singularity [ Sat Dec 16, 2006 4:33 am ]
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Multiple ships kindof suck, you have to scan thru each ship and attack the ones w/ shields, working your way down the list until they're all shieldless, you're out of figs, or a combination of shieldless and shielded (which sucks).

As far as scripts go it's not a difficult one to write. Most just listen for a fighit and go from there. From a tactical perspective tho... it's probably not wise to run a script like that when everyone knows the sectors you're using to cash in.

Author:  Cerne [ Sat Dec 16, 2006 4:39 am ]
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You dont need ship stats since they could vary at the operators discretion. Just a routine that knocks down the shields and then just hits it 1 fig at a time until it is capped. (As was said by Sing) I use a macro to do it now after I knock down the shields.

LSOZIP already has a "Pop a planet routine" But it is aimed at killing not capping.

Cernnunos

Author:  Zarkahn [ Sat Dec 16, 2006 11:46 am ]
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heh heh.... the 2 i know about are private scripts...
Shared by only a couple off people with in there own corp..
I've only used one of them... not hard to write, but u gotta take alot in consideration if u plan on running it afk...
I've killed people running one... and i've been killed running mine... but also have had it run all night b4 with no problem...

Author:  LoneStar [ Wed Jan 17, 2007 9:42 am ]
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Cernnunos wrote:
Hey Lonestar, how about building a shipcap routine into LSOZIP

Cernnunos

That's a good idea, and could utilize ck's shipdata file. Hmmm. More I think on it the more like it.
Suggestions are always welcomed.
Keep an eye out for LSOZIP Version 3.0  (optimized for TWX 2.04 Final)
 

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